Why I Didn’t Play Your Indie Game: Two Words
Geek Party writer Adam Tuerff writes:
"Half a decade ago, we hit a point where the gaming landscape held nothing but sequels and test-marketed bullet romps that multi-billion dollar production companies could guarantee they’d see a return of investment on. Indie game development has changed this, and we’re in a new dawn of interactive entertainment. But some devs are repeatedly shooting themselves in the foot at the doorstep of greatness, just because of a crappy title."










