200°

DirectX 12 & Mantle – AMD Comment on new API – Exclusive Interview

The news of Microsoft’s new API has spread around the internet rather quickly, and despite there still being a little confusion regarding the API it’s going to be great news for PC gamer’s. In theory, it should provide huge reductions in the overheads which have long been associated with PC gaming, allowing a more console like API environment.

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redgamingtech.com
SniperControl4096d ago

DX12 can only be a good thing for PC gaming, thanks to AMD, MS have finally pulled their fingers out and done something constructive.

4096d ago Replies(3)
4096d ago
corvusmd4096d ago (Edited 4096d ago )

Please keep up with the news. AMD has even come out and said that it's been working with MS for at least 5 years on this....so IF ANYTHING, it'd be easier to ASSUME that AMD made mantle because of the work they saw going on with DX12. (not that I think that that's the case....just more plausible is all).

nukeitall4095d ago

Actually, it is the other way around.

MS did something constructive, and AMD stole the show by releasing their own version after the fact and stole the thunder!

kingduqc4095d ago

Stop thinking tech is reactionary. It take years of development and it was planned long ago.

Pro tiPS: there will be DX13 in a few years.

+ Show (2) more repliesLast reply 4095d ago
Serg4095d ago

DirectX needs to just drop dead so something else can take it's place. Be it OpenGL or Mantle, I don't really care. All I want is cross platform game releases and DirectX is in the way of that.

I hope Valve will be successful with their Steam Boxes, so that OpenGL+SDL takes a sizeable lead.

yarbie10004095d ago

Unless you're a game developer. Why do you care? It's an open market. Devs pick what they want. If DX needs to die and it sucks balls then people won't use it. If it works - then people will....and.....they do. But its pretty retarded to want a tech to die just because you have some infatuation with the company behind it.

Serg4095d ago

Well, you didn't read my comment. Else you would've noticed the reason for me wanting DirectX to go. DirectX is only available on Windows OS's, where as I would rather game on Linux. With DirectX there is no way for developers to support MacOS and Linux, just Windows, with OpenGL and Mantle (in the future), porting games to these platforms is trivial.

But yeah, why not bring fanboyism into this topic...

40°

CI Games CEO Slams Former Lords of the Fallen Dev, Says They "Lied for Likes"

CI Games CEO criticized a former developer for allegedly wanting to end support for Lords of the Fallen after its disastrous launch.

30°

Borderlands 4 Hands-On Preview: Loud, Fast, and Finally Smooth | CGM

CGMagazine was invited down to 2K’s California offices for a hands-on session with Borderlands 4, where I spent two hours shooting and vault diving in what might be the series’ most confident entry to date.

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cgmagonline.com
30°

WUCHANG: Fallen Feathers Hands-On Preview – A Promising Twist On A Familiar Formula | The Outerhaven

The Outerhaven writes: After spending three unrestricted hours hands-on with WUCHANG: Fallen Feathers, we were was left wondering, could this game compete with the likes of Sekiro and Elden Ring?

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theouterhaven.net