Game Vortex reviews R-Type Command
Matt Paddock writes:
”It was Longfellow that said, "…into each life some rain must fall," which sums up the feeling I had after playing R-Type Command. I didn’t realize how much the glut of really good strategy and tactical titles for PSP recently had spoiled me, until fooling around with this game for a while. It isn’t that the R-Type Command world is painted in dull colors or poorly imagined. The design elements of the game’s ships, backgrounds, and cut-scene animations are actually real stand-outs. The designers did a nice job imagining what a classic shooter might look like if translated to tactical, field-of-battle perspective. What’s missing is a lot of human character, the piece that makes titles like Jean D’Arc and Final Fantasy Tactics so compelling. There was a seriously missed opportunity when this game was conceived and some real human interest wasn’t injected. Watching ships position themselves throughout the battlefield is good space-theater, but it wears off after a few battles. The writers did come up with a storyline that plays out through R-Type Command, but it never hits you in a visceral way.”











