GearNuke: "While inFamous: Second Son might have been released officially, Sucker Punch Production haven't stopped supporting the game post-launch yet. They are releasing weekly updates for the game's Paper Trail mission, and also releasing patches for fixing various issues/bugs experienced by the people. Since inFamous: Second Son runs at an unlocked frame rate, one of the requested feature was to limit the frame rate, just like Killzone: Shadow Fall. Sucker Punch have acknowledged this issue and confirmed that they are working on getting it in the game."
Huzaifah from eXputer writes, "My favorite type of genre in games is when enemies are merely animal fodder in the eyes of the protagonist's sheer power."
Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?
I had a great time with the second son. Never got to play the originals and hope they get remastered one day.
If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.
inFAMOUS Second Son was one of PS4's best exclusives, but does it hold up a decade later?
100%, locked 60fps and still look great all these years later, same with the expansion, definitely worth a look if people haven't played it yet, not the best games ever made but a good experience, hopefully a new infamous gets released
Never was my favorite infamous, but it was definitely a graphics showcase early on PS4. Still plays well with the unlocked frame rate.
Graphically It's a absolutely stunning game that still holds up today.
Didn't have all that much depth to it forcing you to play though twice for a platinum trophy a good and bad run it was a little disappointing how similar those were Delsin would be like I'm not doing that for you in a cutscene but the cutscene would play out and force you to do it anyway just as you would of in a good run
I did like the story however it got a lot of complaints back in the day people hated playing as Delsin instead of cole despite Coles story being wrapped up.
Overall though the map wasn't overly saturated with useless points of interest there was some collectibles and things to find but nothing compared to a Ubisoft game.
I think it was a good game if a little hollow I've played it through around 4 times now since it's so short.
Also it's DLC was great a full story expansion
Nice to see them listening to fan feedback. Before the game was released, i was one of those guys asking for a 30fps cap/lock, but after actually playing it, it's really not bad at all. Very smooth. A little stuttering in places but 99% of the time it feels very smooth and responsive to play. Not quite 60fps smooth, but definitely more than 30.
But i would definitely like the option to change the time of day. If not dynamic, then maybe the ability to change it via the options menu? I would probably alternate between mid-day and night time, i like the lighting and the way the game looks at both of those times of day the most.
I would actually love a 60fps option at a lower resolution.
I haven't noticed a "judder" as DF says, just an occasional slight slow down. It certainly isn't "annoying." Thankfully, my eyes aren't trained to see tearing and other small anomalies like some.
Dynamic time of day would definitely be awesome as well as a 30 hz lock. Good thing I'm taking my time with this game because I don't see anything great coming out until Watch_Dogs, Wolfenstein, or The Show. I got to Fetch and haven't played it in a week.
OT: Plus, I downloaded KoA: Reckoning on the PS3 during EA's flash sale. That game is great! I don't know how it flew under my radar.
Hmm not sure what the point of a frame limit option for this game is.
The game was silky smooth throughout for me.
@ufo8mycat
Same, I never experienced any frame rate issues and I played the game twice over.
Whatever, it's encouraging to see they are listening and responding to feedback :)