Mike from Twinfinite writes, "Early Access is very much an indie thing...for now. Who knows; perhaps it will evolve into a AAA model in the future, and while it's difficult to imagine what future games could be like with this model, I thought it might be worthwhile to see what classic games from past years might have been like if Early Access were always a part of video game development."
The most disappointing and infamous video game endings even sour the overall thoughts of a game. Most of these titles represent some of the finest entries in their respective series, marred by an ending we can't quite forgive.
There is no game called Final Fantasy VII Remake Part 2, but Rebirth had a great ending imo. Felt robbed by the ending at first, but the more I've seen it and during my 3rd playthrough, I started to understand and realize a lot more that make me appreciate the ending.
I was enjoying FFVII Remake, even though those whispers throughout the game were annoying. But the ending was so bad that I don't even want to play Rebirth. On top of that, from what I saw on reviews, the ending of Rebirth is even worse.
Also, I'm glad to see Zero Time Dilemma being recognized as the trainwreck it is. After the amazing two first games (especially the near perfect second one), the low quality of the trilogy end is baffling. The new characters are bad, the old characters don't feel like themselves, a surprise "alien technology" pops out of nowhere, the big twist was like "eh?", and it doesn't really finish the story nor explains the loose threads from the second game.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Zachary M. Cain said: Shadow of the Colossus is hailed as one of the best action-adventure titles of its time. The game was originally released for the PlayStation 2 all the way back in 2005. It was so good in fact, it got a remastered version in 2018 for the PlayStation 4 and was well received by old and new fans alike. Let’s revisit this iconic classic in 2024 and see how well it holds up to its past reputation.
You're basically paying for a Beta at that point. I rather wait and avoid the headache of bugs.
I imagine if I was playing Crash Bandicoot 1 and once I reached Papu Papu the game always froze, it would detract from the experience and I would honestly have no intention of going back even if they "Patched" it.