AMD’s Graham Sellers, Intel’s Tim Foley, and Nvidia's Cass Everitt and John McDonald appeared on the same panel to explain the high-level concepts available in today’s OpenGL implementations that reduce driver overhead by up to 10x or more.
With OpenGL, an open, vendor-neutral standard, developers can get significantly better performance – up to 1.3 times. But with a little tuning, they can get 7 to 15 times more performance.
Through the Nightmares is a challenging 2.5D precision platformer where you play as Sandman, a spirit tasked with rescuing children trapped in nightmares by the dream god Morpheus. Using unique size-changing abilities and downward strikes, you must navigate 45 handcrafted levels filled with deadly traps and boss encounters that test your mastery of these mechanics.
MonsterVine: "Mobile Suit Gundam SEED Battle Destiny Remastered delivers deep suit variety and nostalgia, but a clunky combat system and grindy design limit its appeal."
Hyperdimension Neptunia Re;Birth series will be coming to PS4 this Fall.
well, it seems that DX12 is pushing the others to do better. Bad thing? not at all!
Better Performance for every platform, everyone's happy :)
Great job for directx12 for inciting competition. This is just what pc gaming needs.
i agree Zero, but the trolls will find a reason to make a mountain out of a molehill...they'll use this info as fuel for argument to put DX12 vs OpenGL..."my ball bounces higher than yours!!" :/
Good news for the PS4 and PCs.
:)
hahaha, PS4 use opengl which can unlock 15x but the dx12 xbone is using only can improve 20%, so it is like PS4 is going to be like.. take a calculation PS4 is 50% more powerful than xbone right now. So, PS4=1.5x15/1.2=6.25 times faster than xbone and being 100 dollars cheaper. lol