AMD’s Graham Sellers, Intel’s Tim Foley, and Nvidia's Cass Everitt and John McDonald appeared on the same panel to explain the high-level concepts available in today’s OpenGL implementations that reduce driver overhead by up to 10x or more.
With OpenGL, an open, vendor-neutral standard, developers can get significantly better performance – up to 1.3 times. But with a little tuning, they can get 7 to 15 times more performance.
well, it seems that DX12 is pushing the others to do better. Bad thing? not at all!
Better Performance for every platform, everyone's happy :)
Great job for directx12 for inciting competition. This is just what pc gaming needs.
i agree Zero, but the trolls will find a reason to make a mountain out of a molehill...they'll use this info as fuel for argument to put DX12 vs OpenGL..."my ball bounces higher than yours!!" :/
Good news for the PS4 and PCs.
hahaha, PS4 use opengl which can unlock 15x but the dx12 xbone is using only can improve 20%, so it is like PS4 is going to be like.. take a calculation PS4 is 50% more powerful than xbone right now. So, PS4=1.5x15/1.2=6.25 times faster than xbone and being 100 dollars cheaper. lol