Oculus CEO: Intel, Nvidia, and AMD need virtual reality, fixed console hardware won’t keep up

Oculus CEO: Intel, Nvidia, and AMD need virtual reality, fixed console hardware won’t keep up

PC Gamer: Oculus VR CEO Brendan Iribe believes virtual reality should ignite a new race to increase computing power, much like the rapid iteration of CPUs in the '90s. Speaking to me a few hours before yesterday's announcement of a VR headset from Sony code named Project Morpheus, Iribe predictably expressed concern that the consoles' fixed hardware can't match virtual reality's rate of advancement.

"It's not that consoles aren't good enough for VR," says Iribe, "but it's that consoles are fixed right now, and we're going to be stuck with that compute for the next five to seven years … we're at the very beginning of VR and it's going to ramp very fast. You see Dev Kit 1 and Dev Kit 2, it's a huge jump. Consumer version one, a huge jump, and the next jump and the next jump. And a lot of that is going to demand a lot of compute."

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