250°

GDC 14 - Epic Games Opens Unreal Engine 4 to Everbody For $19 a Month

Hardcore Gamer - During Epic Games’ press conference this morning, it was announced that Unreal Engine 4 would be opened to every developer on earth for $19 a month. There will be a five percent royalty for devs who want to ship their game.

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hardcoregamer.com
majiebeast4118d ago (Edited 4118d ago )

Because 19 looks less expensive.

JoGam4118d ago (Edited 4118d ago )

Yeah I know. Sometimes its funny to see things price point like that.

LAWSON724118d ago (Edited 4118d ago )

Not really maybe $17.50 would make it seem a bit cheaper than $20. I have always seen things priced at $19.99 and when I see $19 automatically I think $20 not "oh boy $19 instead of $20".

3-4-54117d ago

They should have went with $18.99

Double_O_Revan4117d ago

Why is Gas priced as $X.XX & 9/10ths? Or every retail item priced $XX.99. The Illusion of a cheaper price.

ValKilmer4118d ago

Wow, this is amazing. It used to cost MILLIONS of dollars to license their engine.

NYC_Gamer4118d ago

This deal isn't amazing as many think because Epic takes 5% off of everything once the game ships

ValKilmer4118d ago

Yeah, but what are the chances that the average game even gets into triple digits?

Anonagrog4117d ago (Edited 4117d ago )

This is actually as a amazing a deal as one could hope for to be honest, short of doing an idSoftware move and releasing UE3 on GPL.

Keeping in mind that this is access to the full C++ source and not just the game-play layer, this means it's truly a fantastic deal. It's especially so in comparison to the other AAA engines and sdk's which typically only expose access to engine systems through varying levels of abstraction - great for some, not so much for those with more niche or genre specific requirements. For those that can still make do with high-level control there's still the free UDK.

starchild4117d ago

@dogdirt2000

Well said. This is a fantastic deal and it is going to result in a lot of games being made with Unreal Engine 4.

+ Show (1) more replyLast reply 4117d ago
Pillsbury14118d ago (Edited 4118d ago )

As more engines do this the lower the cost of entry which means more innovation from indies in the industry.

Beastforlifenoob4117d ago

Yeah unity started the trend and now its tough competition.

but seriously Unity 5 vs Unreal 4...

Unity 5= Mobile and small team dev

Unreal 4 = ANY DEVELOPMENT as long as you have experience in c++ and 3d graphics

DanielGearSolid4118d ago

So can any indie developers weigh in?

Licensing the engine

Vs

Subscription + 5% royalties

Which one wins?

I_am_Batman4118d ago (Edited 4118d ago )

Most indie devs wouldn't have the money for licensing. You get a lot of advantages from buyin a licence though (including support from epic games). Since UDK is free anyway I think that might be a starting point for a lot of indie devs. I'm not really familiar with the Unreal Engine but I'm pretty sure that you don't get the source code with the free UDK.

20 bucks a month sounds like a great offer for indie devs if you get full access to the engine.

Edit: This model seems to be in the very early stages and a lot of stuff isn't optimized yet. Sound promising though. Especially that you can quit the subscribtion at any given time and still keep using the engine (no updates though).

XiSasukeUchiha4118d ago

Good, and smart idea Epic bring in more money!

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90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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simulationdaily.com
PapaBop38d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits51d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK51d ago

But will it have micro-stutters?

Vits50d ago

But of course, even compatible with VRR, so you can really feel it.

rlow150d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac50d ago (Edited 50d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel50d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom50d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9550d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos50d ago

Will it have games or just more decade long projects

IanTH50d ago (Edited 50d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH50d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen50d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH50d ago (Edited 50d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen50d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno50d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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210°

Epic Games files lawsuit against Fortnite player for violating rules

Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,

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videogamer.com
KwietStorm_BLM177d ago

Hide ya kids cuz Epic suing everybody out here

Azurite177d ago

"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."

INMATEofARKHAM176d ago

I don't follow all of Epic's lawsuits, nor do I play Fortnite, but there's been many times that I wish other companies took cheating in their MP content this serious.

So good for Epic. (And I say this as someone who detest Epic so much that he doesn't even bother to add their free games to an account.)

Inverno176d ago

I don't think avoiding being banned warrants a whole lawsuit. Seems like a misuses of the system, and something that only a company with too much f-u money could do. Not like they couldn't possibly implement an anti cheat that actually works as intended.

shadowfax33177d ago

now if only activision would do the same...

CrimsonWing69176d ago

If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.

INMATEofARKHAM176d ago

Big difference between enjoying the a game in single player/off line play and ruining the experiences of others in a MP/Online game.

CrimsonWing69176d ago (Edited 176d ago )

Ok, so ban them? Repeatedly if necessary. Like, suing for cheating in a video game is kind of absurd to me. What’s next? Suing someone who modded a game? They’re video games… so weird.

LG_Fox_Brazil176d ago

Read the article Crimson, it's not that hard

CrimsonWing69176d ago

@LG_Fox_Balrazil

How does the article change what I’m saying?

Inverno176d ago

People seem to think it's a good thing that they can abuse the justice system for something as petty as cheating in an online game. It's that way of thinking that we're where we're at. Then we wonder why these companies can over step their "authority", and it's cause of backwards logic from your average Joe. It'll get to the point where people will get sued for buying games on steam rather than on Epic and people will defend that too.

CrimsonWing69176d ago (Edited 176d ago )

That’s kind of my point. This is a video game, if people are cheating, you ban them… not f*cking sue them. I just feel it on the level of most absurd things to get sued over. Can Hasbro sue you for cheating in Monopoly? Like if you’re playing the board game of Monopoly with multiple people and you cheat, could the other players sue you?

Inverno176d ago

People don't think that allowing something like this happening for such a stupid reason just opens the flood gates. Rules aren't law, nor do they hold as much weight.

Software_Lover176d ago

I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.