200°

Shame on Konami

After Konami's controversial release of Metal Gear Solid V: Ground Zeros, Jay takes aim at the company for its shady business practices and its treatment of journalists.

(These views do not represent the views of Gamers-Association as a whole.)

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GentlemenRUs3690d ago (Edited 3690d ago )

I think it's just some glorified demo which should have been free/came with TPP.

That said though, I'm hoping to hear any news about it coming bundled with TPP.

-Foxtrot3690d ago

I think what they should of done is not cut it completely but just give people a choice if they want to be inpatient and suckered into a glorified demo of cut content.

Least then you have the choice and those who hang on still get to experience the full game without being punished for it.

I mean we have a choice now but the point is if you want to understand the story of MGSV you'll want to play the prologue to the game. Imagine playing MGS2 without playing the Tanker missions

guitarded773689d ago

My issue is... $30 retail on all systems, but $20 digital download on last gen, and still $30 digital download for this-gen. WTF? That's just a cheap cash in. I think at $20 with all the unlockable DLC which will carries over to TPP, it would be alright.

BattleTorn3689d ago

What they could've done is charge $69.99-79.99 -- and have that include Ground Zeroes (now) and Phantom Pain (upon release).

Essentially making GZ a special edition pre-order bonus.

admiralvic3690d ago

I know I will get disagrees for this post, but I'll jump in...

The biggest problem with Metal Gear Solid: Ground Zeroes is not the length per se, but the continued misinformation surrounding the game.

"Konami’s first dishonest act occurred when it tried to sell a two hour game for $40. "

Ground Zeroes was ONLY $40 on the PlayStation 4 and Xbox One. The last-gen versions were $30 and the digital versions were as cheap as $20. However, we saw a lot of people take the two extremes (highest price non-CE version and CAMPAIGN length) and make a defense out of them.

As far as the game dropping in price, which only affected the next-gen version, was probably due to poor preorder numbers. Thats not surprising, since I doubt many would pay $10 - $20 more just for better graphics.

"The fact that Konami ever intended to charge $40 for Ground Zeros is downright insulting to the gamer. A two hour game does not warrant a $40 purchase. In fact, it doesn’t even warrant a $30 purchase. "

Sadly, this deals more with the hypocrisy in the gaming community than anything else. Why you ask? Well, off the top of my head I can think of two games that fall into very similar, but totally different situations.

The first is Tearaway, which is considered by many to be the best PlayStation Vita game. This title can TOTALLY be completed in 2 hours if you don't spend a lot of time exploring, getting every collectible, being artsy fartsy and just want to complete the game (this is probably close to how the GI writer played GZ). In fact, some people have gotten the platinum in around 8 hours, which is the same as doing everything the game has to offer. Now, I am not saying Tearaway is a bad game, I am just saying it isn't a long game and it's one that is largely defined by how enjoyable the experience was. The real question becomes, would people have the same outrage towards Tearaway if the game had this negative stigma or is that game special for some reason?

Another game with a similar tale is Metal Gear Rising, as that could be completed in about 2 or maybe 2 hours 40 minutes with cutscenes and cost $60. Sure, it has VR missions, just like GZ has side missions and other things to do, but people have to remember that most of this fiasco came from people seeing a time and a value and nothing else.

Long story short, I have no intention of playing GZ ( I don't like stealth games ), but I've heard many people note that the GI time was based off doing the campaign and even speed running the game in "25 minutes" like I've seen some articles claim only supposedly comes to like 20% game completion. In either case, it means nothing to take a stand against one game. If you think games should be longer, then attack every game that doesn't meet this standard, not just pick your battles here and there.

sypher3689d ago (Edited 3689d ago )

Apples and oranges.

Length of a game shouldn't wholly dictate price. But when that game is just a piece of something bigger. If 'Tearway - Full Edition' was a year away, and it was 10x the size of 'Tearaway' then you may have a point. But as it stands those are singular titles, that is the game as it was envisioned.

MG:GZ is just a demo of a larger game. Konami should of done exactly what they did in the PS2 era and packed it in with another Konami title releasing around same time (Castlevania 2). That would of helped the Konami brand and may of helped save a game in Castlevania 2 which by accounts didn't sell very well.

But they didn't. They saw a world of people paying for half finished games, dlc packs etc and exploited their fans. They know MGS fans will buy whatever they put out, and that is just sad.

Oschino19073689d ago

Lol. Logic, have you ever heard of it?

You are trying to say they should have bundled it with a full priced game (2x-3x the price $20-$30 compared to $60) which many clearly didn't have much interest in.

And ignoring Ps4 and X1 which is where most will end up playing it in the long run doesn't seem like a great idea either.

I have over 11hrs in MGS GZ so far and haven't even done all the missions or replayed any yet.

99% of those complaining haven't played it, never seriously planned to and know next to nothing outside of what other complainers have spouted.

But for some reason they are more vocal then those who own and played it yet they have the least info or experience unless you count all the drivel and conspiracy theories.

dumahim3689d ago

I guess I missed the uproar over the full price for Dark Souls which can be beat in under 40 minutes.

Translation: Just because a game CAN be beaten quickly doesn't mean that that is all there is to do.

Starbucks_Fan3689d ago

Meh. I've been hearing there's a lot of replay value with this so I don't see why a short campaign should be such a concern.

Bonkerz3689d ago

I was really looking forward to this and was just about to hit the purchase button but i did not allow myself. I really just took a thought and saw all my friends and streams saying finishing in 20 mins, and was like not happening. Ill wait for the actual game next year.

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40°

Ranking Every Game in the Main Metal Gear Franchise

Gamerant

It’s crazy to think about, but the release of Metal Gear Solid 5: The Phantom Pain is finally here. The game is easily one of the most highly anticipated games of the entire year, despite the recent behind-the-scenes issues between Hideo Kojima and Konami, and many gamers will be flocking to game stores to pick up the next chapter in the twisted, complicated universe that is Metal Gear.

With Metal Gear Solid 5: The Phantom Pain releasing across PC, PS3, PS4, Xbox 360, and Xbox One, we thought it would be fitting to take a look back at the games that led us to this point, and rank the entire franchise, in order to see which game holds up as the best and is the epitome of tactical espionage action.

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jon_snow3158d ago

Ranking from my perspective is
1. MGS 4 Guns of patriot (the only exclusive metal gear)
2. MGS 3 Snake eater
3. MGS 1
4. MGS 5 phantom pain
5. MGS 2

70°

Metal Gear Solid lore summarized, part one

The Metal Gear franchise’s storyline has been equally lauded and hated for its depth, characters, and links to real-world events. Unfortunately, the overall storyline features a number of inconsistencies that have required some creative retconning on Kojima’s part. He wasn’t, after all, thinking about working on Metal Gear for nearly 30 years in 1987.

To help catch everyone up, here's a chronological summary of the events of the Metal Gear games.

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