This game is such more creative than Viva Pinata or Banjo Kazooie. For one thing, neither of those games is even a true platformer anymore. Viva Pinata never was, it's more like a gardening simulator, and Banjo Kazooie was a platformer series on the N64, but now the whole thing is vehicle-based. 80% of the game takes place in vehicles, according to Rare. That's not a real platformer, it's something else entirely.
I didn't like Viva Pinata (the first), but I do like the Banjo series, but I'm not very interested in the new one because it changes the formula completely. It's not a real Banjo game. It could be fun if you go into it with an open mind but it's really a completely different kind of game than LittleBigPlanet, and it's nowhere NEAR as customizable.
Did you even watch the same video that I just watched?
This game looks amazing! Gorgeous & clean graphics, intense cuteness, fun platforming gameplay, innovative support for online sharing of content and the camera and everything, complete customizability of all your characters, you can create complex machines and you can texturize as you wish, you can build all your own levels as you wish, and it's set up so that the more you play the game, the more stuff you unlock to be able to use in your own creations. And the user-created stuff can be programmed in your levels so that if someone downloads your level and gets a good score on it, they can unlock some of your complex creations and machines for easy use in their own levels.
It's really quite something.
This is definitely shaping up to be more of a game of the year contender than I'd ever thought it could be before.
this game!! I"ve tried to tell my other gamer peeps how awesome and innovative this game will be! Its just too hard in my limited poetic skills:( can anyone tell me this isn't the game for a person with the tiniest bit of artistic mind to just go nutz for!
This specific video of LBP gave me another impression of the game. I looks just like the castle levels of Super Mario World for the SNES, with all the moving platforms... what a great homage to the original platformers. LBP is surely going to innovate, but it will also be a delight for those who've been around for long.
Looks excellent, I love side-scrolling platforms (that is why I think New Super Mario Bros. is the best Mario since Super Mario World), I can't wait for this game, sucks though that they delayed it a whole month, hope that time is well spent on the game.
I never expected to be able to us the PSeye actually during the level, I thought that images (and hopefully videos...) will have to be recorded on some area from the main menu.
Also, that walking thing at the end looked pretty complex. I've heard before that everything in every level could be produced with the in-game creation tools. Just imagine what incredible contraptions could be created by some very creative people with a lot of determination and a little bit of trial and error.
Who knows, we might see some 'living' levels that put the giants in Shadow of the Colossus to shame!
I can remember in an interview a while ago, with one of the game's developers, that it will be possible with the in-game creation tools to replicate every object and asset in the main levels.
The elephant thing appeared to have a number of relatively simple swivel points that were used to brilliant effect.
The movement tools have been shown in the past and I'm sure that when a few are put together with differently shaped blocks or other objects then some really cool things can be made. Hopefully there will be quite a number of ways to program the tools to move things in different ways (probably not intelligently, but hopefully you get my gist)
Also they might be able to provide updates, after release, to add more tools for a greater level of customisation, depending on what the community wants.
It may be that new tools, objects, materials and textures will be made available for individual download, rather than a full update. This could be delivered through the playstation store or directly in the game.
Lets hope its just free!
(EDIT) I just watched the video again and the guy in it said that "anything you see in the game you can make".
You don't have the tools to make all the pieces of the elephant. If they already have pieces in place, with some time you could make it. If there are no pieces, you won't be able to make it.
In the case of the elephant (what I was replying to) he said that you can unlock the elephant by beating the level in a certain amount of time.
I'm pretty sure the "whatever you see in the game you can make" comment was in regards to overall level design, not individual components of those levels.
It's been said multiple times that whatever you see you can make, and whatever you imagine you can make. It's pretty limitless in possibility. Besides, having seen all of the creation options, how would you think you couldn't make something as simple as that?
There was a video a couple of months ago showing players building a simplified robot with moving arms and everything. There's also video of players making a tank.
Why is it innovative? It's a physics based platformer (done before). It has an in depth level creator (done before). It allows multiplayer (done before). it allows level sharing (done before).
It looks ok, but I don't get how you justify "innovative"
Just wow. PS3 has some really kool looking games coming.
This is just special. GOTY!!
I like to see more developers using the ps Eye. I wonder what's going on with the game eyedentify.
PSeye on the fly support,I can see people getting really creative with it
Amazing!!!! the xbox would never have something so spectacular
im lookin at the killzone footage on the back screen.