Dusting off Ubisoft’s I Am Alive
GamesAsylum looks back at Ubisoft's I Am Alive: "It’s easy to consider I Am Alive as a forbearer to Ubisoft’s own ZombiU. The difficulty level is challenging but not unfair, while ammo has to be used sparingly. The final scoring page and retry system too bare some similarities, not to mention the setting – a ruined city that was evacuated in a hurry. It was undoubtedly Dark Souls which influenced ZombiU the most, but I Am Alive should still be remembered for playing a part in shaping the Wii U system seller"











