Strider better on Xbox ONE
Effects, models, and textures are identical throughout the run of play with just one surprising exception: texture filtering. It's not clear why but the anisotropic texture filtering employed on Xbox One is completely absent on PS4, producing a difference that once seen cannot be unseen – a distinct blurring of detail on angled textures that severely reduces detail in places. The nature of the camera work produces a lot of steep angles along surfaces that tends to highlight the issue.
it's worth keeping in mind the strange texture filtering issue on PS4, which does reduce image quality just a touch from the XO and PC versions of the game











