The closure of Irrational Games has undeniably sent ripples throughout the industry, both in the press and the development side. Many are surprised that a studio that saw so much critical success last year could fall like so many other developers have. Rhianna Pratchett (Tomb Raider, Mirror’s Edge, Heavenly Sword) does not think that narrative-driven AAA games like BioShock Infinite will be going anywhere. Their identity and the landscape may indeed change, however.
During the Game Developers Session (GDS) conference in Prague, we had the privilege of speaking with Rhianna Pratchett, an award-winning writer and narrative designer. Pratchett, who has penned some of the most memorable female protagonists like Nariko from Heavenly Sword, Faith from Mirror’s Edge, and Lara Croft from the 2013 Tomb Raider reboot, delves into the challenges and freedoms of writing for different media, AAA and indie games.
Complex? She literally made Lara Croft whine and have father issues for an entire trilogy
Groundbreaking...
Female Commander Shepard is a way better female character then Lara Croft has been.
Meanwhile it seems that female characters across entertainment media are being dumb down. What they've done to the female characters in the Avatar adaptation is insulting.
From Eurogamer: "Tomb Raider writer Rhianna Pratchett wants Lara Croft to have fewer father issues in the forthcoming next game.
Speaking to Eurogamer at last night’s BAFTAs, Pratchett confirmed she's not working on the newly announced title, but is "very excited to see what they do with Lara next".
"We had a really fun time evolving her character, so I would like to see probably less father issues," she said. "And that's coming from me!""
But...it was her shitty writing of Lara as a character that focused on the father/family issues in the first place
Rhianna wrote Lara to be a whiny, non assertive and just completely different to what people loved about her as a character in the originals and Legends.
Not every story needs to have a message, but there’s a growing trend of game creators making it very clear that their games have nothing to say about the subject matters they’re visibly encroaching on. But in avoiding the themes they’re dealing with, are these creators stunting their own medium?
Keep politics out of games, we don't need games start preaching to their player base and alienating fans. You can be both apolitical and still make a point, and I would say this even if the politics of the games were in my favor I still don't want it and people who actually play games, you know gamers don't want this bullshit in their games. So keep your orange man bad, your asking for pronouns, and your "diversity" out of my video games cause I just want to shoot demons in the face and drive a burning semi in a crowd of Los Santos pedestrians
Yes. You can have political themes without preaching. You can have politics in a game and have a commentary without taking a stance.
Developers seem to be ignoring that.
Whatever the developer's intentions are really. Not every game should be for everyone and cater to as broad an audience as possible, I'd rather games be more decisive and interesting than just being safe and comfortable like a lot of modern games are. I don't think something like Mario or an arcadey game should get political, but something narrative based like an RPG or even a military shooter - go for it. Lead to a discussion
As long as its historical politics yes but identity politics along with other silly SJW nonsense just leads to product that no one wants to buy.
Agreed. I like what Rihanna said, that narrative driven games aren't going anywhere, but their scale may change". That's exactly what's happening now with games like The Division, Destiny, and Evolve. Being able to update your world without spending 100 million on a brand new sequel seems too compelling for a lot of Devs.
whether or not this move turns out successful, is yet to be seen...