20°
7.0

Weapon Shop de Omasse Review [Capsule Computers]

Joe Morgan from Capsule Computers wrote :

Level-5, along with the help of a few other studios, have been rolling out occasional installments to their Guild series. Originally released as a compilation for the 3DS, Guild01 included four distinctly different titles with by various designers including Goichi “Suda 51″ Suda and, in the case of Weapon Shop de Omasse, Japanese comedia Yoshiyuki Hirai.

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capsulecomputers.asia
20°
7.0

Weapon Shop De Omasse Review | D+PAD Magazine

D+PAD Magazine's review of Weapon Shop De Omasse.

"I don’t know if the Guild games have any potential sequels, the PS Vita continuation of the Liberation Maiden IP is encouraging, but this is a game which has some great ideas I would love to see expanded on in a sequel. Definitely a good game experiment which could have been on the level of a fantasy Papers Please, but in its own right it is great fun apart from the small amount of activities to do and the lack of replayability."

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dpadmagazine.com
10°

Scrambled Egg-spectations: impressions of Yoshi's New Island and Weapon Shop de Omasse

Is it worth visiting Yoshi's New Island? Random Nintendo shares full impressions of the 3DS platformer, as well as the first game you can truly call a sitcom, Weapon Shop de Omasse. Plus, a roundup of news from GDC 2014 and beyond.

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randomnintendo.com
40°
2.0

Weapon Shop de Omasse Review - PixlBit

PixlBit | "It’s hard to believe that a quaint game concept where you play the part of an apprentice arms dealer in an RPG could lead me to a dark place, but it happened. Weapon Shop de Omasse, with its cute exterior, forces you to spend time between intended-to-be-comical character interactions pounding away at the most laborious, repetitive, and malformed rhythm game ever created. Whether the focus of the game’s design was the humor, the rhythms, or the quirky setting, every single piece fails to entertain, engage, or to even make any damn sense.Things start rough from the opening tutorial where there is quite a bit more talking than truly necessary, but this isn’t unusual for a tutorial in a modern game – they can be pretty mouthy. I stayed positive all through my lessons since there were moments that made me smirk too, like the laugh tracks and audience reactions to different characters. But then the teaching was over and I had to start running the shop for real.
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