Leviathyn's Cameron Wade reviews Our Darker Purpose, a Binding of Isaac clone that can't stand side-by-side with its forefather.
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The Binding of Isaac was a fairly huge hit. Combining rogue-like elements, a wide array of collectable power-ups and Legend of Zelda-esque gameplay, it was a near perfect game that helped throw Edmund McMillan even more into the gaming spotlight. It was a game with a huge variety of depth, but you didn’t need to invest a ton of time in order to feel like you were getting better. Naturally, with such a huge success of a game, there were bound to be games inspired by it. Our Darker Purpose attempts to take the gameplay elements of Binding of Isaac and add a much deeper story, as well as additional leveling mechanics. However, in attempting to add more things to the formula they’ve created a game that is much more of a chore than anything else.
Casper of Rely on Horror writes, "When a teacher leaves the class for a moment, he or she expects students to behave normally and continue their assignments. Of course, this rarely happens and instead students throw stuff at each other, yell a lot or climb on top of their tables. Our Darker Purpose goes a little bit further than that and has the students take over the school after every adult mysteriously vanished."