Pop (WiiWare) review
Pop, as the title suggests, is a game where you pop bubbles. But don’t be fooled by the deceptive simplicity of this idea; there’s more to this game than might be apparent at first glance. First of all, Pop has a timer that counts down and without popping bubbles, the game will end. Create chains of the same coloured bubbles fast enough and you’ll quickly become a master at keeping the timer up. The game doesn’t end there though.
There are several types of bubbles and game mechanics to consider in Pop besides the obvious ones. Take the power ups for example. Pop the bubble with the radioactive symbol and it expands, taking out all the same coloured bubbles in its path. Pop the target-like symbol, and your cursor grows larger, enabling you to pop more bubbles at once. Pop the bubble with the swirl symbol to temporarily slow time. You can even grab onto a bubble and pump it up by shaking the Wii remote up and down, which after being popped, serves the same function as the radioactive bubble. There are things that don’t favour the player though. If you pop a bubble with a skull symbol on it, it will deduct time from the counter, and if you miss bubbles all together, time will be subtracted from the timer as well.











