The game industry is currently undergoing "major changes" due to the proliferation of smart-devices and the "increasingly competitive" console market, Tomb Raider and Final Fantasy publisher Square Enix said today as part of its latest financial report.
WTMG's Kyle Nicol: "System Shock 2 is an all-time great, easily one of the most important games of all time, and Nightdive’s 25th Anniversary Remaster edition makes it a touch more accessible without ever gutting its core, or anything that made it so cherished in the first place. The excellent core gameplay and stellar level design come together for an unforgettable experience. Furthermore, the fact it works shockingly well on a controller is already something worthy of a medal of honor for the studio. Now, while we’re at it, where’s that System Shock 3 we were promised all those years ago? I’m hungry for more!"
MonsterVine: "Shuffle Tactics from Club Sandwich struggles to balance difficulty with fairness, leading to an experience more frustrating than fun, even with accessibility options turned on."
Publisher Nacon and developer KT Racing shared new details and a trailer of the upcoming racing simulator Endurance Motorsport Series.
Translation:
"Expect to see more and more of our games coming out exclusively for smartphones, because we're SquareEnix and we believe that Japan = world"
Translation: Because the industry wants to go in one direction, namely low production costs for iOS and the additional revenue of DLC and microtransactions, while console gamers would like more involving and intricate titles, meaning higher cost to make, we will continue to push the popularity of iOS and DLC. Because we are entitled to money for half-assed service.
*sigh* more iOS/android/mobile games inbound from Square-Enix, who no longer seem to give a f*** about making good games so long as they can phone in any effort and milk people via microtransactions and DLC.
Sakaguchi, you really shouldn't have left man. Your company has seriously gone down the toilet without you.
Funny how everyone criticizes their decision of making crappy games that generates much more profit at much lower risks and production costs.
Do you really think 'quality' is a concern?
It is only a concern as much as it affects money making. So, if the money is on crappy games that cost close to nothing, why would they risk millions for a much lower audience (us)?
We are the tiny minority. Casual gaming has won a long time ago. Doing a good AAA game is so last gen.