Chris Roberts’ Star Citizen is keeping up its amazing crowd funding cavalcade, having raised $37,790,272 at the moment of this writing and steadily approaching the 38 million goal, and Cloud Imperium Games released another batch of concept artwork.
Cloud Imperium Games' sci-fi space sim and RPG Star Citizen has passed another major crowdfunding milestone: $700 million. The latest $100 million has been raised in less than a year as well.
3 more years and we'll probably see it reach the billion mark. Question is, will it be fully released by then?
I am curious to see what will they show this year on october.. a new gameplay trailer or maybe a release date?
I get initially backing this....but who is still giving these guys money?
Star Citizen is hosting a massive free-fly event, offering everyone access to its sci-fi universe as well as almost all its ships and vehicles. The free-to-play promotion lasts for 12 days.
Wait !! What ? No news of STAR Citizen surpassing the Billion dollars funding? This feels like the same as the Malboro guys offering free smokes at a kindergarten garden. I pass and wake me up when this is actually released and has a price for purchase, if reviews scores are 10 or above I might buy... I might.
Cloud Imperium has released the Star Citizen Alpha 3.23 Update which adds support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR.
Wow awesome amazing, gonna go try it right now. I bet the improvements are amazing..... /s
They should change the name of this game to "Blackhole" because that's pretty much where all the money is going.
People have no idea the costs of things, like map packs for Call of Duty millions of people pay $25 for a few hours of work. All they do is cut and paste assets already in the game. Give me the tools and I promise you I could make a CoD map in an afternoon.
And people who believe EA needs to add more and more DLC's and micro-transactions when they have profit margins in the billions.
So dumb...
You don't think they have spent a lot of time creating these assets? Obviously re-using assets makes it much quicker building "new" maps and areas, but seriously, if you have ever had any experience from being a game developer yourself you would realize that it can take a long time to create models, textures, animations, code and make those finished assets work as intended in the game. Which in turn gives them the right to re-use the assets as much as they want. So I strongly disagree with you on this point :)
I can't wait too it all playing in the beautiful CryEngine.
More proof that PC gaming is dead. /s
PC's are Godlike.