Video games have often been decried as "murder simulators," but how many actually ask the player to kill without provocation?
This article looks at a few examples, and then zeroes in on The Last of Us - and the problems its ending presents for the author.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
PlayStation - The Concert is a magical musical experience for fans of the brand.
You can tell fantastic stories through violence. Just like The Last Of Us. Even though article did criticize it for not giving the player any choice in the end. But that's the point: Some games are about creating your own story. RPG's mostly but there's also games like heavy rain.
Then there's games that tell the story of the characters. Not your story, the characters's story. And this is what the writer didn't realize. TLOU is a story about Joel and Ellie and at the end Joel made HIS choice. Yes, you have to play through the ending no matter what you feel about JOEL'S choice but still.