IGN :
"You don’t have to play many video games to find expendable enemies. Cannon fodder, they’re called, and they exist to delay you, distract you, and absorb your damage. Through the eyes of a brand new supernatural character, Middle-earth: Shadow of Mordor explores what happens when, instead, the pawn gets promoted.
Talion, the player’s character, is one of the Rangers of Gondor tasked with guarding Mordor’s Black Gate. Between the events of The Hobbit and The Lord of the Rings, Sauron and his Black Captains return and kill everyone there. Talion is kept from the afterlife by a mysterious spirit and becomes a half-human, half-wraith being. At any time, Talion can swap into the wraith world, which is the same realm Frodo and Bilbo enter whenever they don the One Ring. Such a being is new to Tolkien’s lore, and seems custom-tailored to be a video game protagonist."
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.
GF365: "These are the best games based on movies. Every entry on this list will be a great video game adaptation of popular movies."
Yeah its that muddy Unreal Engine 3 looking engine that is truly terrifying and in 2014 too.
Since when are orcs scary in Middle Earth?
Oh no! They ADDED something new to beloved Tolkein's lore! Hate train rolling through in 5...4...3...
This game looks amazing!
I really hope they develop the Nemesis system, and also that there is plenty of variety (Elves, Orcs, Dwarves, Hobbits, Giant Spiders, Ents, etc) and a good story.