Video games are one of the high points in entertainment today, and like movies there's originality in them. But also like movies, the makers of such games seem to be running out of ideas. I've been seeing way overused story traits in video games today. To name one: a person who works for a company and/or government and then finds out things out about them that they didn't know and turns against that company. While overused things may be bad, some people have managed to use them in a way where you don't think its been used before. For example, the Metal Gear series.
Both Solid Snake and his predecessor Big Boss/Naked Snake worked for their government and also went against them, but in quite different ways. Big Boss trying to set up a nation for Soldiers and Solid Snake trying to rid the world of the mobile nuclear equipped bipedal tank, Metal Gear. While both are Enemies they are also enemies to the nation they once served even though Solid's intentions are for the betterment of mankind.
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."
"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.
Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."
And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.
Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.
The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.
If you're replaying MGS1 in any of its available forms, you'll want to know how to unlock all the best items in the game!
Games today do rely on many overused ideas and the stories are usually the first things to be labeled as "recycled" with good reason, but what you have to remember is that there are many developers out there who are working to change that, Team Ico,Irrational Games,Hideo Kojima, Insomniac, and Double Fine(Tim Schafer) are all examples of this.
The truth though is that we as gamers allow this to be the norm because even though these games are similar we still buy and praise them, I personally feel that Rockstar's Grand Theft Auto 4 while very good is highly overrated in alot of different aspects. Yes the Story is very well told but alot of the series flaws have never really been fixed, just one example that I can give is the gunplay, it's very awkward especially when you consider other games with similar styles of combat, and the cover system seems to have just been thrown in to make it seem like more than it really is.
We need to really push for the people who try to craft original experiences because it's the only way that more developers will take those risks, Okami was a fantastic experience but due to poor sales capcom closed Clover down and for me they will be missed.
There's one VERY overused story... Aliens attack and a masked hero tries to defeat them.
because its unique(along with the gameplay)
and it's also why many stealth games dont get the same recognition because thier stories are always average compared to mgs.
the problem is that people can only put out of themselves what they put in. and when all they see is aliens and demons, they can all only mitch match but thats the most they can do. people need to read alot more and expand there mind to new things.
actually this article makes me want to go read some more because im actually working on a story right now that im always feeling dissapointed with. i'm more of a perfectionist and i can never seem to get my work the way i want it to be.
thats why i love hideo kojima and his work because he reminds me of him and his story as a game developer really inspires me. maybe some of you guys should go read up on his history, its a pretty inspiring story. espicially for anybody looking to go into the gamedesign buisness. or the story scripting
but its usually the american gaming devs that keep releasing fps's because thats where there money is at and we all know how much people love there money.
its always blood, gore, shoot, rinse and repeat. another reason why i like japenese games over american games.
the god of war series however is an exception......
rofl ye , the aliens attack story is more occuring than a fine told story like metal gear , u never get to see a story as deep as metal gear nowadays , and seriously , if i see another aliens invading story im gonna blow , enough is enough , how many heroes do we need to get rid of aliens anyways ?