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60°

Overused Story Traits Plaguing Games

Video games are one of the high points in entertainment today, and like movies there's originality in them. But also like movies, the makers of such games seem to be running out of ideas. I've been seeing way overused story traits in video games today. To name one: a person who works for a company and/or government and then finds out things out about them that they didn't know and turns against that company. While overused things may be bad, some people have managed to use them in a way where you don't think its been used before. For example, the Metal Gear series.

Both Solid Snake and his predecessor Big Boss/Naked Snake worked for their government and also went against them, but in quite different ways. Big Boss trying to set up a nation for Soldiers and Solid Snake trying to rid the world of the mobile nuclear equipped bipedal tank, Metal Gear. While both are Enemies they are also enemies to the nation they once served even though Solid's intentions are for the betterment of mankind.

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ReaperXL75979d ago

Games today do rely on many overused ideas and the stories are usually the first things to be labeled as "recycled" with good reason, but what you have to remember is that there are many developers out there who are working to change that, Team Ico,Irrational Games,Hideo Kojima, Insomniac, and Double Fine(Tim Schafer) are all examples of this.

The truth though is that we as gamers allow this to be the norm because even though these games are similar we still buy and praise them, I personally feel that Rockstar's Grand Theft Auto 4 while very good is highly overrated in alot of different aspects. Yes the Story is very well told but alot of the series flaws have never really been fixed, just one example that I can give is the gunplay, it's very awkward especially when you consider other games with similar styles of combat, and the cover system seems to have just been thrown in to make it seem like more than it really is.

We need to really push for the people who try to craft original experiences because it's the only way that more developers will take those risks, Okami was a fantastic experience but due to poor sales capcom closed Clover down and for me they will be missed.

DARK WITNESS5978d ago

what you say it true, but also remember the publishers have a big say in this as well. there have been some great game and story concepts that we know if been canceled, only for the devs to be told to work on a...... FPS.

The other thing is us gamers. We go on about how we want change, we want something new, then when the dev's go in a new direction and do something new, we moan and cry like babies and go on about how good the old one was. why did they change this, why did they change that !

this sucks, that sucks.. etc

are we really ready for this sort of moving forward ?

Expy5979d ago

There's one VERY overused story... Aliens attack and a masked hero tries to defeat them.

hotshot1275979d ago

because its unique(along with the gameplay)

and it's also why many stealth games dont get the same recognition because thier stories are always average compared to mgs.

the problem is that people can only put out of themselves what they put in. and when all they see is aliens and demons, they can all only mitch match but thats the most they can do. people need to read alot more and expand there mind to new things.

actually this article makes me want to go read some more because im actually working on a story right now that im always feeling dissapointed with. i'm more of a perfectionist and i can never seem to get my work the way i want it to be.

thats why i love hideo kojima and his work because he reminds me of him and his story as a game developer really inspires me. maybe some of you guys should go read up on his history, its a pretty inspiring story. espicially for anybody looking to go into the gamedesign buisness. or the story scripting

Fallen_Angel5978d ago

MGS has horrible story and there is nothing creative about it. It just done in a very complex way with a lot of weird japanese fetishes add into it.

angel6045978d ago

maybe its because the story is to advanced for you? I admit it can be pretty confusing at some points im a mega fan and still dont get some parts. But its still better than 90% of the story in games today probably only final fantasy, god of war, and oblivion and a few others on par with it

Tmac5978d ago

Your right Fallen_Angel, maybe people like you should stick to Halo.

hotshot1275979d ago

but its usually the american gaming devs that keep releasing fps's because thats where there money is at and we all know how much people love there money.

its always blood, gore, shoot, rinse and repeat. another reason why i like japenese games over american games.

the god of war series however is an exception......

lociefer5979d ago

rofl ye , the aliens attack story is more occuring than a fine told story like metal gear , u never get to see a story as deep as metal gear nowadays , and seriously , if i see another aliens invading story im gonna blow , enough is enough , how many heroes do we need to get rid of aliens anyways ?

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120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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isarai24d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken24d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot24d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken24d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional24d ago (Edited 24d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken24d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel198923d ago

just cause he made one game that you didn't completely like?

just_looken23d ago (Edited 23d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel198923d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

23d ago
CrimsonWing6924d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta4024d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR24d ago

No Hideo ! No MGS !!! Just try to work with him.

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130°

The Decline of Stealth Games Has Been Sad To See

Salman From Tech4Gamers writes "Once a big deal in gaming, stealth gaming, all about sneaking around, planning, and staying cool under pressure, seems to have faded away."

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DaReapa83d ago

"The decline of the stealth genre can be traced back to several factors. One big problem is that many games today sacrifice stealth for more action-packed scenes.

Even titles labelled as “stealth” often turn into loud shootouts soon after starting. The emphasis has shifted from sneaky strategies to just charging in and shooting, with stealth almost forgotten."

And that's what disappointed me the most about MGS4. While still a good game, it largely abandoned it's stealth roots that made the series so compelling. Since, I've gotten my stealth fix from the likes of TLOU, Hitman, and less popular tiles like Shadow Tactics.

Lexreborn283d ago

Hmm, MGS4 had the same liberties as all prior MGS games. You could do a complete stealth no kill run in mgs4 with no issue. While also giving a large array of gameplay variations that enhanced the experience.

No MG game except Revengeance has not been able to have complete stealth runs.

DaReapa83d ago

@Lexreborn2
True, there were indeed non lethal runs in MGS4. Perhaps I used the wrong wording, but I was more so referring to the 'guns blazing' aspect of the gameplay. This was something that wasn't easily accomplished in the prior games of the series. One reason being that you had limited ammo. In MGS4, you had virtually all the arsenal and ammo you'd ever need early on in the game by way of Drebin points. This alone made stealth all but unnecessary, and resulted in a much easier game than previous entries. That's what the article's alluding to.

BISHOP-BRASIL83d ago

@DaReapa

You could go guns blazing even in MGS1, I know 'cause I sucked at stealth at the time and I still beat that game by simply going gung ho on the lowest difficulty and replaying multiple parts over and over 'till I eventually made it.. And it was never the case that the games simply allowed you to just play Rambo instead of a spy with no punishment, you always had a much harder time trying to be a one man army on higher difficulties than just being furtive, so it was always very much stealth first and foremost, the supposed appeal to action in MGS4 was never an issue, they added more weapons and tactics which made all out war a more viable option in some parts but not all of the game and never the ideal course of action. In fact MGS4 have, just like all other MGS games (even the open world unfinished mess that was MGS5), a score system which will rank your run and the point system, like always, favored stealth, non-lethal approaches... Not only the rank/emblem is tied to playing stealth, the game had multiple item unlocks and trophies which you could only ever get by playing it furtively... Hardly anything required you to play guns blazing.

So can we please stop making bullshit up about MGS4 already? I don't know if you were mad the game skipped your platform of choice in favor of the PS3 or if it devalued your life achievement of beating a silly game by being a little more accessible or whatever else was the issue, but it was some 15 years ago, it's time to let go of this whole they abandoned stealth bullshit, they never did that, in fact, it was the second best stealth mechanics in the entire franchise, behind only MGSV, which allowed an even more complex stealth system (and even more open combat too if you wished, because that's what the increasing technology of different generations allowed) but I would argue MGS4 still took more advantage of their stealth mechanics than MGSV ever realized (largely because of open world vs linear structure, but still...). Yes, you could play like a normal shooter action adventure, but you could even more easily had played it like one of the best stealth action games ever. If you choose not to, that's on you.

Snookies1283d ago (Edited 83d ago )

MGS 4 most certainly did not abandon its stealth roots. As someone who got pretty much every rank you could achieve in that game. I can assure you, that is not the case.

cloganart83d ago

Should play MGSV - great stealth mechanics.

PrecursorOrb83d ago

In my opinion as far as modern stealth mechanics and freedom of approach I think V is the best we’ve had so far

BlackCountryBob83d ago

Interesting, I would however add that I think part of the decline in interest in many recent stealth games, Assassin’s Creed as a prime example, has been that instead of the stealth play being the fun, it’s been RPG’d as a character choice akin to playing as a mage or a thief with all the same drawbacks and things which turns many players away (upgrade grinding, obscure overly complex skill and equipment upgrade trees). One thing about MGS, Splinter Cell, early Hitman and early Assassin's Creed etc was that they were games you picked up and played with the game the feature, not supplemental to homework hidden in the pause menu.

Fist4achin83d ago

There out there. You just never hear about them.

anast83d ago (Edited 83d ago )

The novelty has worn off for 'pure' stealth games. They are too tedious. I personally like a good mix.

tombfan83d ago

Cyberpunk 2077 can be a stealth game if you want to... a pretty decent one too.

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110°

Metal Gear Solid Master Collection: How to Unlock the Best Items in MGS1

If you're replaying MGS1 in any of its available forms, you'll want to know how to unlock all the best items in the game!

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