150°

Assassin's Creed Development Was A "Mindf*ck of An Experience" Says Ex-Developer

A former employee of Ubisoft reveals information about the turbulent development of Assassin's Creed 3.

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analogaddiction.org
yazter4170d ago

And they still don't have a QA team.

At least it seems like they don't even exist.

OrangePowerz4170d ago

To be fair it's a large game (I dislike AC3) and some issues cam only occure if you play before that a certain way. There are issues in it tough that most of the people come across, but then again they don't have any way of pushing out release dates. So I wouldn't blame their QA department, the same goes for Rockstar and even Dice (BF4 is buggy but that is the fault of the higher ups to release a broken game). Bethesda would be a different story who has game breaking bugs in their games that can corrupt saves, block you from.progressing, crashes or horroble framerate issues and that wide spread and not only for a few people.

4170d ago
Crossbones4170d ago

I'm still pissed off the way they ended AC III and also at AC IV's present day part.

Aleithian4170d ago

AC3's ending was a joke, but then so was the whole game. The fact that they didn't explain what happened to the blonde girl, for instance, left me completely detached (only later did I find out that there was DLC for that). They just had to tie it in to Dec 21 2012.

IV, by contrast, didn't bother me. John's role was a bit predictable, but I don't mind them leaving things open for new iterations this year.

Crossbones4170d ago

IV was good probably up their with AC2 but the present day to me felt like a filler for something bigger to come other than Juno. At this point in the series they're supposed to be looking for a stop to Juno. That stop is suppose to be the descendant of Eve, just like how Desmond is the descendant to Adam. Hopefully the next game they introduce China, the descendant of Eve, and more new gameplay mechanics

ziggurcat4170d ago

There was an ending to AC IV's current day part?

ziggurcat4170d ago

could have fooled me.

after the last mission, nothing happened, and i thought that there was more.

SkippyPaccino4170d ago (Edited 4170d ago )

They should've just removed the entire Assassins creed angle of it and called it Pirates"something something"1 ...I hate being taken out of the experience to go run around a office...

CrossingEden4170d ago

"Perhaps the most interesting piece of this story to take away here is that the former employee also tells that the development team was so large not everyone knew exactly what was in the game."
-Um, this applies to AC2 aswell, plenty of grunt developers didn't know about some of the features in AC2, what does this guy expect if he's not a lead, you know, the people who're informed about everything that was in the game. A large amount of ubi developers didn't even know about the giant squid in AC3.
-That's how triple A production on this scale works, does he think that the entire GTAV team knew about EVERY mission and that the same people worked on EVERY mission and asset of the game.
-Not to mention that if you read the actual reddit post, at the bottom you can find this tidbit.
"EDIT 2 Ok so I blatantly exaggerated some of my points (Tyranny was in development for longer than I said, a decent amount of people knew how Homestead worked), but keep in mind I typed this up in a fit of frustration in like 2 minutes. It's not a highly formulated, scathing critique on anybody. Take it with a grain of salt I suppose."
So basically what that means is that the entire post is filled with hyperbole because the developer was having a temper tantrum. -_-

OrangePowerz4170d ago

True and depending on his job he would naturally know more or less about the game. If he would be as example a low level developer he would focus on whatever part he is assigned to and wouldn't know much else about the game. One of the best informed department's was probably QA because they have to play it every day compared to all the other department's who most likely won't have much time to play it.

Aleithian4170d ago

Not surprised. Really, the article contains nothing new, though perhaps the Reddit discussion contains more detailed information.

The game was a mess, and completely destroyed the arc of the series (both plot-wise and emotionally). I know that many felt that way about Brotherhood/Revelations, but I personally loved both of those games and in no way see them as poor additions to the series. AC3, by contrast, was a clusterf%&$ from the get-go. 4 has revitalized the series, but I'm still dubious about the direction they'll take the plot.

D-riders4170d ago

Insomniac messed up with this one this game could have been huge on ps4. Oh well guess it won't get to play it.

spicelicka4170d ago

lol wth, I think you meant to comment on the sunset overdrive article before this.

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100°

Why Assassin's Creed 2 and 3 Had the Best Writing the Series Has Ever Seen

IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.

RaidenBlack100d ago

A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.

ZeekQuattro100d ago

I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.

-Foxtrot100d ago

AC2 - Yes

AC3 - Urm...I don't know

I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.

It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.

Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.

lucasnooker99d ago (Edited 99d ago )

I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though

isarai99d ago

Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game

70°

Games with the dumbest NPCs

Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.

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gamefreaks365.com
closed_account690d ago (Edited 690d ago )

Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩

Flawlessmic689d ago

How did redfall not make the cut.

anast689d ago (Edited 689d ago )

Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.

180°

10 Most Peaceful Areas in Games

Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.

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gamefreaks365.com
Babadook7695d ago

My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.

Killer2020UK695d ago

I literally just came here to post this. That music in the Resi 1 safe rooms is playing in my head.

Rimeskeem694d ago

I was thinking TLOU work benches. Although I remember one time where it was a false security.

closed_account694d ago

Perfect. 👌👌

I'd add the top of my highrise apartment in GTA Online. That calm, quiet peace, just knowing as soon as I step out that door I will be bombarded by 8 and 12 year olds calling each other n**** and f****, trolled by combat jets and rocket launchers.

+ Show (1) more replyLast reply 694d ago
henbayward694d ago

The entire map of SotC is peaceful as hell. Used to just ride around exploring it.

mastershredder694d ago (Edited 694d ago )

Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.

raiden_188694d ago

The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.

RPGer694d ago

Kingdom Hearts tend to present half peaceful areas and most of them are amazing.

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