There remains precious little to say about Insomniac's gaudy, gory Sunset Overdrive, but we do have a few new concept artworks to chew over. They're new to me, anyway. Additionally, community web developer Tim Salvitti has clarified that the game isn't, in fact, an MMO, though it does have some rather impressive-sounding online features.
Does it still hold up in 2024?
We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.
So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.
Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.
Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”
Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*
The logic is just…I never got it
Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.
If they went with Sony like normal you might have seen a sequel by now.
Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.
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Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.
If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.
"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.
Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?
Hope it's set for 2014!
Well some info is better than no info.
"Adding or changing weapons based on what players tell us is an opportunity we haven't really had during the current generation. Because if you want to put out regular updates, you have to jump through a lot of hoops. So our intent is not to just to offer new weapons, but new gameplay features that change up the environment."
I love developers that will listen to fan feedback to improve and add on to their games.
The only thing they need to show now is some gameplay. Even if it's only 30 seconds.
Very, very curious about this game. I love that it's bright and colorful and not some war torn, dark, depressing type of shooter we always seem to get nowadays.
Hopefully all the gore and blood will be comedic like Evil Dead 2 in a way.
The premise behind this is intriguing. Nothing spells replayability like a constantly changing world. But there's so much still unknown. I hope they give shed some light at e3