Justin from Pixel Gate writes:
A controversial topic. Should killable children be implemented into games, or is it just plain wrong? It all depends on how the developers incorporate it, and if it’s not done in bad taste, so it very much relies on the execution of the whole thing (no pun intended).
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Honestly many gamers ask for realism and so far certain games like Skyrim all are judge on a moral code, so if you want to be evil, give players that option. It is all about choice.
It's like an unwritten rule. Has nothing to do with realism.
Not really pro or against it , i dont even feel like doing it . the problem is that some games insist on publicizing the impression you can do whatever you want , and then force kids in the game or even subs stories , that are portrayed in a more annoying way than in real life . So it can be an immersion breaker and grievance .
In the same way some of us used to feel aggravated by games with pre rendered cgi backgrounds , on wich very little interraction where possible . leading to stuff like a bazooka wielder being stuck in front of an almost broken wooden fence
I doubt so few people didnt feel like strangling some of the kids from the Fable 1 prologue . Well at least most people i knew that heard the french version wanted to :p