GamingBolt recently had a chance to speak Press Play studio director Mikkel Thorsted, who worked on Max: The Curse of Brotherhood for the Xbox One, to find out just how much easier it is to develop for the next gen console as compared to the PC.
Amazon has just kick-started its early month sale for June, offering big discounts on various hot titles for multiple platforms, including PS4, Xbox One, Switch, Wii U, and 3DS.
So, that's that, then? We're fine with people making up fake sales that are Amazon price matching PSN and XBL every single week? I think I'm done with N4G.
Amazon has discounted the physical Switch versions of Lego City Undercover and Max The Curse of Brotherhood to $19.99.
Released in 2013, Max: The Curse of the Brotherhood has been picking up rave reviews since it landed on the Xbox One all those years ago. So popular was it, in fact, that it was eventually developed for the PC and PS4. Now, this bright little puzzle-platform game has made its way to the Switch.
Max is a really fun game .Hope for their next game they try out something different though or even better hope ms allows them make a full fledged xbx one aa game.
They are quite talented and it wouldnt be a bad idea if they were allowed to try their hands on something bigger.
"Making Games For Xbox One Is Like Assuming All Your Users Have A Powerful Gaming PC: Press Play"
Must be joke if he's saying the X1 is a powerful machine. The X1 can't even run most multiplatform games (even exclusives) at 1080p/30fps. I'm not trolling, just pointing out facts.
Even though I haven't played Max TCOTB the general consensus seems to be that it's a fun/good game
That being said I'm glad Press Play has multiple games in development for X1
Max is lots of fun. And I'm glad to see the partnership with Unity in action which does lead me to wonder now with Unity on WP8 whether it can be ported down to join the previous game.