It's no secret that 2K Games acquired the X-COM license from Atari in June of 2005 and there's been speculation ever since that the publisher was looking for a studio to work on a sequel. After a few more rumors surfaced this week, IGN decided to do a little more digging of their own to find out if the rumors were true. Their inside source told them, "There's not much to tell, actually, other than that it's real."
Now IGN still don't have official confirmation that the game is being developed by the former Irrational team or to what extent, if any, Ken Levine is connected. There was apparently, at some time, discussion of assigning the project to 2K Marin but since it is hard at work on BioShock 2, that doesn't seem likely.
So what would IGN like to see from this new sequel?
Dying or losing in video games is part and parcel of the experience and accepted as an occupational hazard. But some games take it way too far.
Lizard Lounge's Trevor Coelho writes:
"You’d be hard pressed to find an X-COM soldier more badass than Frida ‘Nitro’ Weber. On Day 1, after her first mission against Advent, she decided she wanted to be a grenadier. She thought of herself as a creator of sorts.
Yep, she really liked to make things. Like holes in walls – she loved to make those. Dead Advent? She enjoyed making them, too. She liked making dust and pulp, essentially, from things that were once solid and properly formed. It was her calling, she said."
Gamerant
Permadeath gaming has seen a huge resurgence over recent years. Giving players a single life or character with which to complete the game, games with permanent death as a mechanic are notoriously difficult, tasking players with keeping upmost concentration throughout their playthrough. More often than not, attempts may end in tears – but that won’t stop players from trying their hand once more.