Joel Hruska(ExtremeTech) :
Over the past few months, Nvidia has made a number of high-profile announcements regarding game development and new gaming technologies.
One of the most significant is a new developer support program, called GameWorks. The GameWorks program offers access to Nvidia’s CUDA development tools, GPU profiling software, and other developer resources. One of the features of GameWorks is a set of optimized libraries that developers can use to implement certain effects in game.
Unfortunately, these same libraries also tilt the performance landscape in Nvidia’s favor in a way that neither developers nor AMD can prevent.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Nvidia has always been on a different level. Now they're just showing off.