Fixing Forza 5: How Turn 10 wants to win fans back

Fixing Forza 5: How Turn 10 wants to win fans back

Kayant|12 years ago|Dan Greenawalt

Martin Robinson :

Turn 10's Forza Motorsport 5 perhaps wasn't the triumphant Xbox One debut many expected it to be. A diminished track list – a result of the challenges in creating content for the next generation of consoles – was one problem, but another that gained more traction was its embracing of mechanics more typically seen in free-to-play games, where XP boosters and microtransactions are commonplace.

The developer certainly hasn't been deaf to the cacophonous noise that's met certain parts of its game, and has worked to redress the balance in Forza Motorsport 5's economy. What started with a blog post from Brian Ekberg acknowledging the issue carries on, with a new patch set to reduce the cumulative price of cars within the game by 45 per cent, and on average a 60 per cent rise in the amount of credits paid out per hour.

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