Months ago, Mirror's Edge 2 was announced. Even better, it was confirmed as being an open world game: something which I have always believed the series should be, and something which I think would have fixed all the original's problems. But many disagree. Read on to find out why, and more importantly, how open world design would fix the series.
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
I'm so ready for this, please release!
A game needs a storyline like Bioshock's to really justify a linear experience nowadays so I think open world is the healthiest direction a series can take. But saying that there was a LOT wrong with mirror's edge. The platforming was far from perfect, the storyline was laughable, as was the voice acting, the combat was abysmal and as time went on the pacing just got worse and worse. Not to mention while the art style was brilliant it was also pretty static - I think the best deviation the game had to offer from glistening white roof was a sewer level which is more of a sin than anything else.
So I'd like to see more of the city ranging from the run down crappy parts to suburban areas and also maybe open up the inside of the buildings to a bit of free running as well (not all buildings open their doors to corridors. Some have an atrium). Overall I liked mirror's edge but damn was it a rough diamond - needs a serious polish for the sequel.
I wish there would be more articles like this.