60°

3D action platformer Lobodestroyo could come to Wii U, PS4, XBOX ONE with Kickstarter funding

Lefthanded Studios is currently working on “Lobodestroyo” – a N64-inspired 3D action platformer. Lefthanded needs some help to finish the project and get it out to the public.

$35,000 is needed to bring Lobodestroyo to PC, Mac, Linux, and Ouya, $39,000 for PS4, $42,000 for Xbox One and $48,000 for Wii U.

More information on Kickstarter.

Read Full Story >>
nintendoeverything.com
TriforceLightning3904d ago

Why exactly are the Wii U strecth goals higher than platforms that aren't even established yet?

sinncross3904d ago

I assume because they are closer to the PC architecture of the original PC release of the game, and both Sony and MS have establish indie relations and therefore cater to a market who want to buy those sort of games.

but that is what I assume

Venoxn4g3904d ago

yea could be due to architecture or maybe they would like to add some specific features to gamepad aswell

_QQ_3904d ago

Does it matter? this just looks like a bad stereotype.

80°

Lobodestroyo Devs Show Slow Progress Doesn't Equal Kickstarter Robbery

Josh Griffiths writes: "A recent commenter on Kickstarter elicited a response from James Guy, founder of Left-Handed Games and creator of Lobodestroyo. The commenter accused him of robbing his backers, and said he couldn’t even post an update."

70°

Lobodestroyo's Kickstarter Absence and the Virtue of Patience

Josh Griffiths writes: "It's been eight months since Lobodestroyo's last update promised more frequent updates. What's going on with the 3D platformer, and why the silence?"

garyanderson2710d ago

Good to know he's still working on it, but a Kickstarter update every now and then would be nice.

90°

Platformer Dreams : On Shantae and Why There Aren’t More 3D Platformers

Josh Griffiths writes: "It's no secret that 3D platformers don't normally do well on Kickstarter, and using Shantae Half Genie Hero as an example, we're going to look at why.:

GregMicek2746d ago

I'm guessing it's because 3D platformers are harder, and thus more expensive, to make than 2D platformers, which we see tons of.

PhoenixUp2746d ago

There are still quite a number of 3D platformers around. Let's not pretend that genre went completely extinct