3D Platformer Lobodestroyo Is Jumping Behind the Scenes

Josh Griffiths writes: "Guy talks about the original jumping mechanics in which the jumping height was different for each jump. The difference was apparently barely noticeable, but sometimes it would make jumps impossible. From there, the post runs through the steps in trying to recreate the problem consistently so they know exactly what needs fixing."

The story is too old to be commented.
garyanderson1755d ago

I've lost faith in this game ever getting released