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Playstation 4 – Secondary Processor & 2Gb RAM Discovered + Video Discussion

The Playstation 4 console’s internals have been ripped apart, and inside reveals several hidden components including a secondary low power processor and 2Gb of DDR3 SDRAM.

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Godmars2903871d ago (Edited 3871d ago )

Betting that will go away with the second gen production model.

Edit:
Wait, so this means the PS4 actually has 10GB of RAM?

Eonjay3871d ago

Check out the video with decent technical explanation.

mikeslemonade3871d ago

Now just wouldn't it be like a total surprise if the actual PS3 player was that hence the 256mb.

Anyway it could be used to just do miscellaneous apps like the web browser which is slow as you expect.

pedrof933871d ago (Edited 3871d ago )

We just found out that the Ps4 features don't eat 10 percent of the gpu, but actually it has its own hardware.

Computersaysno3871d ago (Edited 3871d ago )

Additional coprocessors were talked about on reveal.

ARM based coprocessor + dedicated memory means lower main processor overheads = win.

If we are lucky Sony have at least a modern dual core A9 or something in there. There is a good chance of this since AMD's chip maker spin off manufactures these.

Quite a reasonable little processor if it is designed to deal with low power states etc

GrizzliS19873871d ago

does this mean the ps4 has its own "cloud powered" extras but only within the hardware and not the "net"?

0ut1awed3871d ago (Edited 3871d ago )

I don't have time to currently watch but isn't this the processor used for video encoding and decoding. AKA the processor that allows for video streaming and remote play?

Sony already has said multiple times that they would have a second processor to do so in the PS4. They even pointed it out in their official disassembly video.

I would image the extra RAM is linked to that as well.

CryofSilence3871d ago (Edited 3871d ago )

GrizzliS1987, Shuhei Yoshida already confirmed that developers have the option of "cloud power" with the PS4. Microsoft just capitalized on it.

This effectively frees up more GDDR5 RAM/GPU/CPU for games, which is a great architectural philosophy.

SuicideKing3870d ago

I really dig when people break down the insides of consoles like this. It's interesting and I usually learn something.

nukeitall3870d ago (Edited 3870d ago )

@CryofSilence:

"GrizzliS1987, Shuhei Yoshida already confirmed that developers have the option of "cloud power" with the PS4. Microsoft just capitalized on it."

Having ability, is quite different from having the infrastructure.

The scale and availability of cloud differs significantly i.e. you could have a 100 servers in a farm, and call that a cloud. Doesn't make a good experience.

Heck, both PS3 (and by extension PS4) and Xbox 360 uses the cloud, just not at the same scale as indicated by Xbox One.

Thus you need the scale Amazon Web Services to match something like MS Azure cloud with built in features and tools to make it easy to harness cloud power.

Most game developers have little experience with cloud, as nobody can really afford it. That is why MS providing them free to game devs is a huge thing.

Scale, availability, tools and price is all at developers fingertip with MS Azure.

HelpfulGamer3870d ago

Sony Gaikai Cloud Gaming Processor!

CryofSilence3870d ago (Edited 3870d ago )

@nukeitall

A valid argument; however, it may actually work out contrary to expectations. Gaikai has a much more mature infrastructure than the Xbox cloud (i.e. it has existed longer), albeit possibly on a lower budget. Gaikai's focus currently is to stream entire PS3 games, so the infrastructure is/will be there. The efficiency of the service on either side has not been demonstrated, but it is safe to assume that they will offer similar performance gains.

P0werVR3870d ago (Edited 3870d ago )

@GrizzliS1987@CryofSilence

Nothing in PS4 has any of those capabilities. Only the Xbox One. PS4 will ONLY have Gaikai for game streaming. Remember PS4 doesn't need it, right?!

As expected NOTHING interesting here. Just a last minute increase of 4 to 8GB of RAM. No new technology, just additions. Except for the customized GCN architecture, but that goes for any console.

Oh boy things are start to get interesting in the coming years. No doubt Sony will bring out it's big guns with it's powerhouse first party studios and we'll see what Microsoft will come up with.

EDIT: @CryofSilnece

Gaikai is for "streaming", Azure is for computing tasks. There is A LOT more developers can do with Azure, like extra development tasks even after release. I want to see what Insomniac will do with Sunset Overdrive or Black Tusk Studios. You'll see how forward looking Microsoft were with their technology. Besides you need the servers to truly facilitate ANY Cloud based system and Microsoft HAS that "infastructure". Sony doesn't.

P0werVR3869d ago

^

Of course he would say that. The fact of the matter is, even looking at the design it shows clearly that have no capabilities. They have NO articles or explanations of such features. Yoshida is a human being with he's own intentions, not a God who speaks truth.

CryofSilence3869d ago (Edited 3869d ago )

@P0werVR

Since you saw fit to PM me what amounts to the same message (for whatever reason--I really don't care), I'll post both here and in PM. ;)

"The proof is in the pudding. ;) I haven't seen a convincing demonstration by either Microsoft or Sony, and I believe relying on the cloud for power is less than ideal to begin with. In theory, they can both provide the same service: rendering in the cloud and streaming the output image to the console either as a separate image or overlying mesh. Still, neither one of us knows remotely how these will work in real life, so let's not get volatile. :3"

+ Show (12) more repliesLast reply 3869d ago
Nitrowolf23871d ago

"facepalm"

Did you not read the article? This is the video uploading processor that SOny was talking about. Why would they remove something that they are pushing so hard for? It would basically render the share button useless without it

GarrusVakarian3871d ago (Edited 3871d ago )

2Gb, not 2GB

2Gb = 256MB

nix3871d ago

i thought GB or Gb meant the same. /:

WalterWJR3871d ago (Edited 3871d ago )

B - Byte
b - bit
8 bit = 1 byte

This is why Internet service providers advertise their speeds in bits. Bigger numbers sound better.

elmaton983871d ago

Walter thanks for the explanation good sir I myself didn't know the difference about them.

Madderz3871d ago

You'd think it would make more sense to just say 256MB so people don't get confused lol

Especially with all the GB penis measuring contests going on!! LMAO

BadlyPackedKeebab3871d ago

@Walter,

not strictly true, its to do with the way that the data is sent or used.

When things are talked about in bits, such as the internet its because data is sent one bit at a time, the line can only be in one of two states on or off aka 1 or 0.

If the communication mechanism could sent a whole byte in one state e.g. 10101010 then its speed would be talked about in bytes.

This is the real reason though things have been confused more recently. Though you are right I think BB providers use bits to con the average pleb who doesnt understand bits/bytes/kilobytes/kilobits etc.

+ Show (2) more repliesLast reply 3871d ago
B-radical3871d ago Show
NateCole3871d ago

b = bits
B = Bytes = 8bits

Therefore 2Gb/8bits = 256mb

Cobberwebb3871d ago (Edited 3871d ago )

256MB ;)

bigfish3871d ago

Yeh!....GB is not the same as Gb everyone knows that!.... noob.

bigfish3871d ago

I was being sarcastic by the way..lol. give me more disagrees I love it!!!