When you hear “open world RPG RTS”, you probably wonder what the hell that means. Well, Kenshi has the general presentation and systems of an RTS, allowing you to move units, build a base and battle from a higher plane of existence. Unlike an RTS, you’re not controlling a bunch of no-name, replaceable lackeys. Each unit in Kenshi is treated as importantly as the next. This treatment doesn’t end with units belonging to you. Each unit you own and recruit starts no stronger than the weakest of NPCs – though you may be able to recruit some more skilled individuals, for a price. This is where the RPG elements come into play. Each unit has their own unique level, skills and inventory.