A few thoughts on the difficulties of assessing quality in games.
Shaz from Pixel Swish: "The ROG Xbox Ally is another step towards Team Xbox’s 'Play Anywhere' strategy, and perfectly embodies the company’s future and how we’re all going to be playing an 'Xbox' in the future."
The funny thing about Xbox going more PC-like is that I’ve been saying this for over a decade and finally seeing it come to fruition. People use to hate the idea, but now are embracing it, and all I want is to be put on the payroll lol.
On a serious note, I think this is the best route going forward for MS. They don’t have to get out of the hardware game altogether. They can make their home console $300 entry & $600 premium home consoles and from there partner with other hardware makers for anything beyond that. Focus on being a publisher and creating a strong OS / Cloud option for other devices like desktop, handheld PCs, streaming devices, etc…
I honestly think they should also look into NVIDIA as well, with NVIDIA starting to make their own CPUs. Their CPU is already on par with AMDs best laptop CPUs of the previous/current generation which is more than enough, and a RTX 5000 / 6000 laptop GPU hybrid (DLSS 4 / DLSS5) could do wonders for them, and bring some much needed diversity back to console hardware.
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I saw this years ago. I don't see how it took this long for people actually close to the industry.
I said this years ago, mind you I know nothing about computers, but I always thought Xbox would go more PC-like.
As I said, and always said, I know squat about PCs, so I thought Xbox would become modular. I don’t know if that’s the right word, but I thought they would build a basic frame/shell and gamers would be able to configure their Xbox how they wish, similar to PC and buy motherboards, sound cards and graphic cards. I don’t know if that’s practical or even possible though.
This was when they first entered the gaming space.
"First-person roguelikes like Gunfire Reborn and Roboquest can be quite fun when done well. Another such game is MythForce, which comes from Beamdog, the developer that brought Baldur's Gate 1 and 2 to modern platforms (while mostly ditching the co-op). MythForce features cartoon-like visuals and a fantasy theme, making it quite different from most of its peers. It will soon reach its "final form" via the upcoming Version 1.2 update," says Co-Optimus.
Today, SCS Software officially announced Project Coaches, the next evolution for Euro Truck Simulator 2, adding buses to the game.
I don't ask for killer graphics but at least make the gameplay the deciding factor. I enjoyed GTA:SA for instance, not because of the graphics but more because of the options with a main story line, free world roaming and side missions.
Did you enjoy the game? If so, it's quality!
One problem I have with reviewers is that sometimes they get fixated on how much the game is similar to the previous game and have a heavily biased review as a result. Sure the Dynasty Warriors and Call of Duty games do this all the time, but should that really detract from the game score?
Super Mario Galaxy 2 doesn't suffer from being similar to it's predecessor. All games should be considered on their own merits rather than constantly being compared to the one that came before.
by the quality of the game
I think the fun and entertainment factor are the most important. I'm spoiled to the best possible graphics, but it doesn't matter how amazing a game looks if it's dull and boring. It also depends on your personal taste as a gamer. Some people love Call Of Duty, while others prefer Word Search, so one person's definition of "quality" could be completely different from another person's.