Universal Pictures genre label Rogue has boarded Paul W.S. Anderson's Dracula project "Castlevania," a $50 million vidgame adaptation produced and co-financed by Crystal Sky Entertainment.
Rogue will distribute the pic in North America and is also taking rights in the U.K., Spain and German-speaking territories. Crystal Sky is handling sales for the rest of the world.
Anderson's script spans many time periods but mostly takes place in 15th century Transylvania. It reps a fresh take on the much-filmed Dracula legend, mining back to its genesis in the story of the Romanian prince Vlad the Impaler.
"You could almost call this movie 'Dracula Begins,'" Anderson said.
"It's an action/horror project in the vein of 'Underworld' and 'Blade,' and hopefully it will be a big franchise for us," Rogue co-prexy Andrew Rona said.
"Castlevania" is a long-running game franchise by Japan's Konami. It focuses on the duel across the centuries between Dracula and the vampire-hunting Belmont family, played out within Dracula's vast, labyrinthine castle.
"Ever since I made 'Event Horizon,' I've been obsessed with the idea of a location that's a character in the story, of being trapped in an environment that's out to get you," Anderson said.
Anderson and his producing partner Jeremy Bolt are scouting locations in Hungary and Romania, with a view to shooting next spring. The castle interiors will be constructed in Budapest.
Bolt and Anderson will produce with Crystal Sky chairman Steven Paul and prexy Benedict Carver.
"This is not what you'd call a typical videogame movie, it's a legend with a strong romantic element," Carver said.
The vidgame is noted for its eerie, gothic visuals and music, which Anderson says will inspire the look and sound of his movie.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Gotta love Paul Anderson !!!!!!!!!!!!!!!!!!!!!!!! no really!!!
This could be good, can't wait to see it.