Killzone: Shadow Fall: how PS4 gave Guerrilla “the balls” to be creative
OPM: “We want you to control which kind of roller-coaster you go on”, says Killzone Shadow Fall’s director Steven ter Heide, explaining the new direction behind the shooter’s next gen outing. And this is a very different experience to the previous games. Gone are the big shouty war corridors and focus on moving forwards while shooting everything. This is a Killzone where I spent quite a lot of time in air vents. Not because I had to but because I like air vents. Or at least the opportunities they provide for more sneaky attacks from unexpected angles. Nothing upsets a Helghan more than being killed from behind the checkpoint he’s carefully guarding.











