390°

This Is The Most Awkward Moment In Nvidia's Montreal Event - Fan Asks A Question About AMD's Mantle

DSOGaming writes: "Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable."

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dsogaming.com
iGAM3R-VIII4257d ago

Interesting, they should've prepared for that type of a question but they really did have to answer it because it is in the public.

badz1494256d ago

arrogance! that 1 word sums up nVidia these days!

Letros4257d ago

It's good on paper, but like Sweeney and Carmack said, no developer wants to work with a bunch of APIs for one game. If there is Mantle, there will be one from Nvidia. With as much raw power that a $300 GPU has over todays consoles, APIs like DX and OGL are likely more than good enough.

wishingW3L4257d ago

that's what I always say but all I get is a bunch of disagrees from the non-thinkers. If anything Mantle is only good for those with low end cards and nothing more because those with high-end cards have so much raw power that they won't give a crap about it.

On top of it, PC gaming's cons will always be that, that there's a bunch of HW configurations so why waste time coding low level for certain cards when you have DX and openGL that practically accommodate any type of configuration?

Mantle is just a waste of time for game devs if it's not present for every GPU in the market and that includes Nvidia's GPUs too.

pete0074257d ago

hi wishingW, keep in mind that mantle isnt even present on all AMD cards either and AMD didnt point out wich card will and wich wont, and why. i too believe mantle is just a marketting trick. it kinda works and give the illusion of beeing superior than competition, besides they are on all next gen consoles, they just released the new Rx series, and on top of it... Mantle. as if the pc market needed another proprietary technology.
itll go the same way as openCL, open GL, and alot other apis....
last AMD card i had was a 5870, since then i swched to nvidia

Razputin4256d ago

Wishing this is the problem though. Too many people have low end PCs, and for the fact that by next year in terms of power and on paper "next gen" consoles will be out dated.

Look at the Steam hardware stats, a huge portion of people are running DX9 cards, not even 10, and barely many with DX11 GPUs. This is the main issue.

I hope this can bring more games to the PC market.

This is all I care about, more games on the PC. Better ports, more customization, and more games.

Codey474257d ago

I would of asked John C "Do you masturbate to binary code?"

That would've been more awkward tbph.

S2Killinit4257d ago

I feel that Nvidia may have antagonized some gamers recently with their comments.

jeffgoldwin4256d ago (Edited 4256d ago )

Personally I buy gpu's for their quality, price, and performance. Only a kids with fragile egos would really take such comments personally or for that matter even care.

FantasyStar4256d ago (Edited 4256d ago )

There's a lot of kids in this world with credit cards and a 401k.

S2Killinit4255d ago (Edited 4255d ago )

maybe that is true, but your social commentary doesn't disprove anything. Also, you may believe that you make decisions purely based on rationale but the truth of the matter is that you, me, and everybody else, make decisions with consideration of our subjective perceptions. Your comment is like saying I feel nothing (and I'm pretty sure you do)

ATi_Elite4257d ago

Seriously these guys were ALL put on the spot and since they are in Nvidia's Pocket they pretty much LIED like a bunch of politicians.

MANTLE is BRILLIANT as it lets Devs program on the GPU or closer to it than DirectX and OPen GL.

It gives Gamers better performance from their Hardware than ever before. These are things that are a WIN WIN for everyone.

If Nvidia comes out with their API SO WHAT! you already have DirectX, OpenGl, Nvidia's Physx, AMD's MAntle and then Nvidia's API which would further eliminate Directx.

Devs would switch to Mantle for some games and Nvidia for others JUST like they optimize games for AMD GPU's or for Nvidia GPU's TODAY.

So basically you would see NO CHANGE just better Performance and Tools.

In the future we are looking at SteamOS Mantle and Nvidia Api. All should provide Devs with low level programming and give gamers better performance.

ZoyosJD4257d ago

Exactly how long have you been a PC gamer?

Do you remember the days when the hardware you had determined the games you could play BECAUSE OF APIs?

They either need to write the code for both companies APIs, or write code for the middle ground (direct X) and the API for one of the companies.

Anything less and you get a game can easily wind up unplayable on half the hardware.

Either way devs are coding the same thing more than necessary OR fragmenting the market.

Coding to a single API is NOT JUST LIKE optimizing to a single GPU manufacturer. It's more time consuming (for devs impacting resources and when consumers get games overall) and less open to change in architecture even within the same brand.

TLDR; look up Glide API.

deecee334256d ago

^ I knew someone was going to mention Glide, haha. I think Mantle is a good idea in theory, but I wonder how much real world performance increase we'll get. Just because it handles extreme amounts of draw calls to the GPU as they have explained to us, does that mean an appreciable increase in FPS for anything more than the slowest of GCN cards? You better believe when Mantle-enhanced BF4 comes out I'll be checking the framerates before and after on my 7870. Something tells me Carmack may be right- the engine may be the biggest factor in a game's average performance and there may not be that much to gain through another API. If DICE was seeing a 20-30% increase in performance on BF4 with Mantle, don't you think AMD would be blasting that info everywhere? They're being very secretive about what benefits have been seen so far.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
58d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox71d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R71d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits71d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack71d ago (Edited 71d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7271d ago

So is HDR... but they have it anyway.

thesoftware73071d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr71d ago (Edited 71d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0171d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS71d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos71d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS70d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto70d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos70d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos71d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8571d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos71d ago (Edited 71d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

71d ago Replies(1)
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