DSOGaming writes: "Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable."
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
Interesting, they should've prepared for that type of a question but they really did have to answer it because it is in the public.
It's good on paper, but like Sweeney and Carmack said, no developer wants to work with a bunch of APIs for one game. If there is Mantle, there will be one from Nvidia. With as much raw power that a $300 GPU has over todays consoles, APIs like DX and OGL are likely more than good enough.
I would of asked John C "Do you masturbate to binary code?"
That would've been more awkward tbph.
I feel that Nvidia may have antagonized some gamers recently with their comments.
Seriously these guys were ALL put on the spot and since they are in Nvidia's Pocket they pretty much LIED like a bunch of politicians.
MANTLE is BRILLIANT as it lets Devs program on the GPU or closer to it than DirectX and OPen GL.
It gives Gamers better performance from their Hardware than ever before. These are things that are a WIN WIN for everyone.
If Nvidia comes out with their API SO WHAT! you already have DirectX, OpenGl, Nvidia's Physx, AMD's MAntle and then Nvidia's API which would further eliminate Directx.
Devs would switch to Mantle for some games and Nvidia for others JUST like they optimize games for AMD GPU's or for Nvidia GPU's TODAY.
So basically you would see NO CHANGE just better Performance and Tools.
In the future we are looking at SteamOS Mantle and Nvidia Api. All should provide Devs with low level programming and give gamers better performance.