Examiner: "As the games industry makes the shift to next generation consoles, developers have already began to pinpoint the challenges of developing for the Xbox One and PS4. While large companies may be better prepared to tackle those trials, asset management becomes increasingly important. In an exclusive interview with Game On, Techland COO, Pawel Zawodny commented on how lapses can easily be made."
Techland, the studio behind the Dying Light franchise, has recently registered a new trademark for a project titled Dying Light: The Beast.
Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.
Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.
Pawel writes: "Today I am happy to announce the partnership with Tencent who are in the process of becoming Techland's majority shareholder."
"We will retain full ownership of our IPs, maintain creative freedom, and continue to operate the way we believe is right. I'm also going to continue serving as the studio’s CEO."
Unless it angers China and Winnie the Poop. Then I'm out of a job and we'll be fu...Ahem. Anyways. Please clap and be excited!
Thank you!
o( _ _ )o All Hail our Megacorp Overlord! Hail Hydra!!
New open world fantasy action rpg is going well apparently. Been watching some Dying Light 2 endgame as well. We’ll see how it all turns out.
Dead island 2 is a better game than dying light 2. So whatever you do please make more fun games
More consolidation... Not good.
I really hope that the main "asset" with a company like tech land is it's people, and if you jerk around the people, they'll leave and make great games for someone else, maybe start something new.
Maybe tools like unreal will lower the barriers to entry to make this easier?
Dunno, trying to be optimistic that this, too, will pass.
Ultimately if they can't make good games, the investment will fail and the good people will move on.. I hope
I know devs are not talking about the next-gen dev costs, but just wait, it's going to come out that those have increased. I'm calling end of this year, beginning of next, when devs and pubs start talking about it.
'Optimization is something that is going to take developers a while to master, and within years we will see them starting to reach the optimal potential of next-gen consoles'
I watched RTU's sub HD video today and he said that they're already getting tapped out. I don't think this gen will last for 10 years, but I also don't think the true power of the PS4 will start being used until 2 years down the line. Just because it has an x86 architecture, it doesn't mean that there's nothing else to it.
one pitfall I can think of is, well, their isn't a big consumer base just yet. New hardware releases live in a funny place. To truly come into their own they need to not be sharing space with their last gen cousins.