EDGE: "Next week, Wargaming CEO Victor Kislyi, EA’s chief creative officer Richard Hilleman and 22cans’ Peter Molyneux will be among the speakers at DICE Europe in London, the event’s debut this side of the Atlantic. In a whitepaper released before the event, they each answered the question: Are triple-A games becoming untenable?"
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?
I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.
Perfect.
No he hasn't done anything to earn it if he actually delivers a fun competent game that's different
No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.
One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
Peter is very knowledgable. Really impressive answer.
Developing Trip A titles had BAD BUSINESS WRITTEN ALL OVER IT... But I can't deny they are good for gamers as long as DLC and Microtransations aren't being abused and of course are good games.
Whenever a dev has to spend an insane amount of money to just make a game and then promote it w/o a guaranteed payoff to break even or make a profit, there will always be problems and uncertainty.
Nintendo was always smart to stay away from making all there games AAA.. I think Zelda and Metriod are the only ones and even they aren't as $$$ to make as GTA, Halo, Last of Us, games like that...
An interesting side look would be since the ESRAM coding will most likely only be done relatively correctly with AAA devs, what happens if there aren't any AAA devs?
Because imagine the Xbox One and it's unfriendly coding setup having to rely on indies and mid-level devs making multiplatform games.