It has been revealed by several high profile gaming composers that they are not paid royalties for the repeat usages of their work. They have all voiced their disgust over the way that game developers and publishers handle this topic.
Martin O'Donnell is best known to gamers for his music for the iconic Halo and Destiny franchises, but he has also contributed to games such as Myth and Oni. Over the past 30 years or so, he has created a number of legendary tracks that have underscored the emotional impact of the game and become timeless. Sector had the chance to meet him and talk about his inspirations, creating the legendary Gregorian chants for the Halo soundtrack, and the future of game music.
VGChartz's Taneli Palola takes a look at the VGChartz community's favourite composers, ranks 20 through 16.
"The setting I scored for Borderlands 3 is Eden-6, a planet brimming with marsh fields, swamps, basins and wetlands. That’s a very different environment to the desert planet of Pandora or the sci-fi locations of Handsome Jack’s moon in Borderlands: The Pre-Sequel. S"