MMO fans usually prefer to play in a local server where all players are from the same region or city, but many do not realize that there are some drawbacks to this isolation. MMO-Play offers some reasons why mmo players benefit from cross-server interactions.
WTMG's Leo Faria: "When a collection has a literal hundred games, you’re bound to find one or two you end up playing for quite a while. Even if 100 in 1 Game Collection is one of the least creative gaming compilations I have ever seen, with the in-game characters themselves stating you shouldn’t expect much from it, it’s not the worst thing in the world. There’s just not a lot of creativity in this package. Most games are clones of classics from thirty years ago, with a less exciting presentation. I guess that, if you can find it for cheap one day, you might get a kick out of some of its content, but this is a bonafide example of “quantity over quality”, not the other way around."
Capcom’s Monster Hunter Wilds is a hit, but major PC and console performance issues and radio silence are testing even the most loyal fans.
Digital Foundry : Big frame-rate drops and inconsistent frame-pacing must be addressed, for starters.