Mighty No. 9's Kickstarter campaign originally required $2.5 million to guarantee console versions. That figure has since been reduced.
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.
There are games people hoped would be good. Maybe there was a great developer making it or fun premise. Unfortunately, those things couldn't save these titles.
No Man's Sky had the most disappointing launch after the massive hype.
It also had the best turn around of any game.
Today it is basically a mammoth sandbox/city builder/space sim/casual podcast in the background meditative play. Love it right now.
CD3, and ff15, maybe shemue 3, I feel are more recent disappoinments than Duke nukem and perfect dark.
Anthem was predicted to be a failure from its beginning especially since the last game Bioware put out was the abomination called Andromeda.
Pretty sure itll reach it in 2 days.
Give it a few days and boom!
Beck will be busting viruses on consoles as well as PC.
The momentum has started to crawl a bit. 1.3 million in like 2 days, but it's barely made an extra 200,000 today. I suppose there's enough time for more spikes in the funding, but it's slow at the moment. More console people need to get on this!! Respect the history of videogames!! I think the problem is that too many console gamers are ignorant to the importance and the greatness of Megaman. They're too busy playing crappy AAA games.
This campaign will easily clear 4 million by the end of the 27 days. Kickstarter campaigns get the most activity in the last few days.
I still don't get how they need 2.2mil for a console release.... If Inafune needs this much money for development then high spending might be whats wrong with the Japanese.