Vyralize: Over the last few years games structured around collecting new gear and loot have taken over the popular action RPG genre again, but it has always been a mystery to me as to what makes these games so addicting.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
This is definitely an intriguing question. I have found myself searching for loot in games (usually retro titles) and the thrill of potentially finding an ultra-rare item is a great incentive for me.
Having this constant feeling of reward and curiosity keeps me going.
Certainly not auction houses
Cool loot! We like to collect, acquire and repeat.
I find the whole loot thing really icky. There's something so fetished, materialistic and utilitarian about it all. Just this weird sense of hoarding all these riches and all this stuff. I understand the appeal- I've played many a game with looting mechanics, but lately it just doesn't agree with me as much. I think I'm still in the process of formulating or developing an aversion to it. Part of me feels it's a thing in videogames that isn't too good for our heads...