NZGamer writes: "Odin Sphere will, without a doubt, polarize its players. You'll either love it or you'll hate it, but ambivalent about it you will never be. There are many things about Odin Sphere that are excellent and there are a few things that are mediocre, but there is nothing about this game that is truly awful.
Odin Sphere tells the stories of five characters and their adventures in the mythical world of Erion during the 'Cauldron Wars.' It's told thorough the eyes of a young girl reading chapters from a large book in an over-padded chair. The Wars began when several kingdoms tried to lay claim to a powerful magical artifact – the Crystallization Cauldron – that was unearthed following the destruction of a kingdom. The main protagonists are Ringford, the kingdom of the fairies, and Ragnanival, lead by the demon king Odin. What remains unknown, however, is that possession of the Cauldron could lead to a worldwide holocaust."
Sometimes, bad things happen in games. Here's why that can be a great thing for the overall narrative and gaming experience.
2D games are great, right? If there is one Japanese developer that has embraced the idea of them and ran with it, it is Vanillaware. The company is committed to the idea of games that are incredibly artistic and totally flat. Just recently, Dragon's Crown came back into the spotlight with a PlayStation 4 release. But what do you need to know about this developer? Let’s go over some of the more important details.
It takes a ton of work to produce 2D graphics lavish enough to strain a contemporary game system. This is in fact George Kamitani's modus operandi, exemplified by both Dragon's Crown and its artbook. If the preface in the artbook is anything to go by, Dragon's Crown is George Kamitani's love letter to gaming as a whole.
We start things off this week with some chatter on Odin Sphere, the recently remastered PS2 game. Why exactly are we fighting the same bosses five times in this game?
I beat this game like 4 months ago.
wonderful game BTW