Where Do We Stand With Motion Controlled Gameplay?

Where Do We Stand With Motion Controlled Gameplay?

The Weekend Gamer questions the impact motion control is having on this generation of gaming:

"…The unspoken implication from all this is that motion control is best when relegated to the sidelines or not used at all. My question is–why does it seem like the most popular Nintendo titles are skewing towards more traditonal controls? Shouldn’t we be seeing Nintendo revolutionizing the gameplay of their core games ala Wiisports instead of returning to old (albeit tried and true) control schemes? Why even offer the traditional play if you’re trying to push motion control?

It simply seems like we’re not getting all that we were promised, and if Nintendo can’t find a way to make motion control a game changing experience in their top teir titles, why should we expect that 3rd party developers will try to innovate in this space?"

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