notenoughshaders:
During the GameCube era, Nintendo was limited in how they could communicate with their fans. Social networks like MySpace, Facebook, or Twitter either didn’t exist or weren’t mainstream in popularity at that time. YouTube wasn’t even founded until 2005, one year before the Wii released. Broadband internet and Wi-Fi connections weren’t as widespread as they are today. Smartphones and Tablets weren’t part of every teenager’s daily life. Fans couldn’t share their feedback through Club Nintendo surveys and Miiverse communities. Nintendo Directs, “Iwata Asks”, and the Nintendo eShop did not exist.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,