Gone Home Review: What Things Can Say - Error Not Found

Matthew Milewski writes: "The thing I found most immediately interesting about Gone Home was the quaint banality of its setting. This isn’t meant as an insult, but as an observation about the industry at large; how many games are out there that don’t take place in either an abstract/heightened version of reality, or exist snugly in genre trappings? I didn’t realize how badly I’ve wanted to play something like Gone Home until I was right in the middle of it. Gone Home doesn’t just tell an engrossing narrative unique to the medium (although it certainly does that); it does it in an unorthodox fashion that feels like the culmination of this generation of games."

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