Meet me in Portland: The Fullbright Company's journey home

Steve Gaynor, Karla Zimonja, Johnnemann Nordhagen and Kate Craig are no strangers to game development. As individuals, they've worked on titles such as BioShock 2, BioShock Infinite and The Bureau: XCOM Declassified. One of them even has experience making social games.

They're making a new house. One not made of Sheetrock and timber, but code and polygons. This is Gone Home, a game devoid of violence or superpowers, in which you explore a house, searching for your lost family members in a personal story without much context beyond that. If all goes well, this title will put The Fullbright Company, and the Portland game scene, on the map.

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