50°

Shadow of the Eternals Interview – BootHammer

"Eternal Darkness: Sanity’s Requiem was one of the most popular games released on the Nintendo GameCube. This was due to many factors including the mature setting (a rare move for Nintendo), never before seen Insanity Effects and a fantastic story. Since this release, fans including myself have begged and pleaded with Nintendo for a sequel. Our request has finally been heard and Shadow of the Eternals is presently on Kickstarter to acquire the needed funds for development." -BootHammer

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boothammer.com
BootHammer4338d ago

Bring it to all platforms =) I just hope the Kickstarter program gets more pledges soon. I honestly can't believe this sequel needs funding, you think it would be picked up and funded with ease when you look at the fan base of Eternal Darkness.

gaminoz4337d ago

I want it on X1 :(

I still supported it though :)

4337d ago
ContraCode4338d ago

A sequel gamers have waited so long for. I really hope this one gets the green light.

Remy_S4337d ago (Edited 4337d ago )

This is one game that I actually want that's using kickstarter and its doing terribly. Here's an actual promising game and its getting no support, yet all kinds of other crap games go past their goal relatively quickly. That Dyack guy must carry one hell of a stigma to cause its mediocre funding.

MrTrololo4337d ago

Agreed i facepalm when i see so many people prefer to pledged in a stupid card or board game over a game that is unique and take longer time to develop.

MrTrololo4337d ago

Sad to see this games won't get funded. They only have 8 days to go and it doesn't even fund halfway. Guess people are still crying about Denis past story and wanted the project to fail badly.

MHK4337d ago

I suggest you all go pledge to make the game fund, since you are all interested in the game and sad that it still has a lot of ground to cover. We are currently 5300+ fans helping the game, join us!

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120°

Eternal Darkness Remaster: Dennis Dyack Thinks It Would "Resonate" With Fans, Not Opposed to It

An Eternal Darkness: Sanity's Requiem remaster would certainly "resonate with fans," according to director Denis Dyack.

GotGame818802d ago

I have been asking for a remake for Nintendo's next console launch. The sanity system was a very nice touch.

NecrumOddBoy802d ago

This game wouldn’t work with a simple remaster. I think the sanity system needs a full reboot or remake. I think using the console technology, haptic controls, and mimicking other apps would be real cool.

GotGame818802d ago (Edited 802d ago )

I agree. I didn't say remaster, because of that. It needs a remake! The article says remaster, and that just wouldn't work. 🙂✌

excaliburps802d ago

Same. I think it needs an actual remake not a remaster for it to have the full impact.

Anomander801d ago

Agreed, I'm just imagining what they can do from an audio standpoint with earphone's and directorial audio.

XiNatsuDragnel802d ago

Eternal Darkness 3 in the future plz

GotGame818802d ago

Eternal Darkness 3? They would have to make 2 first.

mynameisthumper802d ago

i’m guessing @XiNatsuDragnel is joking, the og game has a trailer for a sequel within it once you reach a certain point to confuse tf out of you lmao

XiNatsuDragnel802d ago

Oh we need 2 first lol you right.

TheEnigma313802d ago

One of the best horror games ever. Nintendo should have capitalized on this. It's still not too late.

DaReapa802d ago

Even not being an owner of a current Nintendo console, I for one would love to see this. Preferably a remake, though.

150°

Interactive Streaming Is a Much More Provocative Opportunity Than Next-Gen, Says Dyack

Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.

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wccftech.com
RaidenBlack1848d ago

Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.

AK911848d ago

Whatever you Dyack whatever you say.

jznrpg1848d ago

You keep that I’ll go with PS5

rainslacker1848d ago

Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.

Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.

1848d ago
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60°

Deadhaus Sonata Q&A - Denis Dyack's Quest to Bring Narrative to the Free-to-Play Online Space

Wccftech talked to Denis Dyack to learn how he plans to bring narrative to the F2P online space in Deadhaus Sonata, thanks to Genvid's interactive streaming technology and Amazon's Lumberyard engine and Web Services in the cloud.

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wccftech.com